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Gadgets, games, and gizmos for learning : tools and techniques for transferring know-how from boomers to gamers / Karl M. Kapp ; foreword by John Beck.

By: Contributor(s): Series: Pfeiffer essential resources for training and HR professionalsPublication details: San Francisco, CA : John Wiley, c2007.Description: xxvii, 410 p. : ill. ; 24 cmISBN:
  • 9780787986544 (hbk.)
  • 0787986542 (hbk.)
Subject(s): DDC classification:
  • 658.3124 KAP
Contents:
Crossing the chasm -- It's in the game -- The virtual apprentice -- Go, go gadget -- Cheaters never win ... or do they? -- Searching for the ideal learning event -- Replace education with automation -- Trust me; you don't want to be the boss -- And the winner is ... -- Please, please can i buy a game, gadget, or gizmo? -- Getting to the next level -- It's not "just a game"
Holdings
Cover image Item type Current library Home library Collection Shelving location Shelf location Call number Materials specified Vol info Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Main Collection Taylor's Library-TU

Floor 4, Shelf 25 , Side 1, TierNo 4, BayNo 3

658.3124 KAP (Browse shelf(Opens below)) 1 Available SHTEx,70002,02,GR 5000048086

Includes bibliographical references and index.

Crossing the chasm -- It's in the game -- The virtual apprentice -- Go, go gadget -- Cheaters never win ... or do they? -- Searching for the ideal learning event -- Replace education with automation -- Trust me; you don't want to be the boss -- And the winner is ... -- Please, please can i buy a game, gadget, or gizmo? -- Getting to the next level -- It's not "just a game"