Gadgets, games, and gizmos for learning : tools and techniques for transferring know-how from boomers to gamers / Karl M. Kapp ; foreword by John Beck.
Series: Pfeiffer essential resources for training and HR professionalsPublication details: San Francisco, CA : John Wiley, c2007.Description: xxvii, 410 p. : ill. ; 24 cmISBN:- 9780787986544 (hbk.)
- 0787986542 (hbk.)
- 658.3124 KAP
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Shelf location | Call number | Materials specified | Vol info | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Main Collection | Taylor's Library-TU |
Floor 4, Shelf 25 , Side 1, TierNo 4, BayNo 3 |
658.3124 KAP (Browse shelf(Opens below)) | 1 | Available | SHTEx,70002,02,GR | 5000048086 |
Includes bibliographical references and index.
Crossing the chasm -- It's in the game -- The virtual apprentice -- Go, go gadget -- Cheaters never win ... or do they? -- Searching for the ideal learning event -- Replace education with automation -- Trust me; you don't want to be the boss -- And the winner is ... -- Please, please can i buy a game, gadget, or gizmo? -- Getting to the next level -- It's not "just a game"