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Advanced animation and rendering techniques : theory and practice / Alan H. Watt, Mark Watt

By: Contributor(s): Publication details: New York, N. Y. : ACM Press ; Workingham, England; Reading, Mass. : Addison-Wesley Pub., 1992Description: xiv, 455 p. : ill. ; 24 cmISBN:
  • 0201544121
Subject(s): DDC classification:
  • 006.6 WAT
Contents:
Part I Basics: 1. Rendering polygonal objects. - Part II Theoretical foundations: 2. The theory and practice of light/object interaction. 3. The theory and practice of parametric representation techniques. 4. The theory and practice of anti-aliasing techniques. - Part III Advanced rendering techniques: approaches, applications and algorithms: 5. Shadow generation techniques. 6. Mapping techniques: texture and environment mapping. 7. Procedural texture mapping and modelling. 8. Ray tracing I: Basic recursive ray tracing. 9. Ray tracing II: practical ray tracing. 10. Ray tracing III: advanced ray tracing models. 11. Radiosity methods. 12. Global illumination models. 13. Volume rendering techniques. 14. Advanced rendering interfaces: shading languages and RenderMan. - Part IV: Advanced animation: 15. Overview and low-level motion specification. 16. Animating articulated structures. 17. Soft object animation. 18. Procedural animation.
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Part I Basics: 1. Rendering polygonal objects. - Part II Theoretical foundations: 2. The theory and practice of light/object interaction. 3. The theory and practice of parametric representation techniques. 4. The theory and practice of anti-aliasing techniques. - Part III Advanced rendering techniques: approaches, applications and algorithms: 5. Shadow generation techniques. 6. Mapping techniques: texture and environment mapping. 7. Procedural texture mapping and modelling. 8. Ray tracing I: Basic recursive ray tracing. 9. Ray tracing II: practical ray tracing. 10. Ray tracing III: advanced ray tracing models. 11. Radiosity methods. 12. Global illumination models. 13. Volume rendering techniques. 14. Advanced rendering interfaces: shading languages and RenderMan. - Part IV: Advanced animation: 15. Overview and low-level motion specification. 16. Animating articulated structures. 17. Soft object animation. 18. Procedural animation.