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Creating games with Unreal Engine, Substance Painter, & Maya : models, textures, animation, & blueprint / Jingtian Li, Kassandra Arevalo, and Matthew Tovar.

By: Contributor(s): Publisher: Boca Raton, FL : CRC Press, 2021Copyright date: ©2021Description: 1 online resource (xxiv, 802 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781000281842
  • 1000281841
  • 9781003053101
  • 1003053106
  • 9781000281798
  • 1000281795
  • 9781000281743
  • 1000281744
Subject(s): Genre/Form: DDC classification:
  • 794.81526 23
Online resources:
Holdings
Cover image Item type Current library Home library Collection Shelving location Shelf location Call number Materials specified Vol info Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Main Collection Taylor's Library - Perpetual(TU) 794.81526 (Browse shelf(Opens below)) e-book GENLS,GENLS,03,CL,PPT

Includes index.

Chapter 1 Maya Modeling ... 1 Chapter 2 Maya Set UV ... 57 Chapter 3 Set Texturing ... 91 Chapter 4 Level Asset Creation ... 133 Chapter 5 Level Creation ... 189 Chapter 6 Lighting and Baking ... 243 Chapter 7 Character Modeling ... 265 Chapter 8 Character UV mapping ... 321 Chapter 9 Texture Painting ... 343 Chapter 10 Rigging ... 391 Chapter 11 Animation in Maya ... 435 Chapter 12 Unreal Character Asset Creation ... 463 Chapter 13 Basics of Programming ... 487 Chapter 14 Player Character ... 527 Chapter 15 Weapons ... 551 Chapter 16 Health and Damage ... 615 Chapter 17 Inventory and UI ... 635 Chapter 18 Security Camera ... 681 Chapter 19 Patrolling AI ... 717 Chapter 20 Boss ... 751 Chapter 21 Audio and VFX ... 769 Chapter 22 Packaging ... 785.

OCLC-licensed vendor bibliographic record.