Image from Google Jackets

Computer confluence : exploring tomorrow's technology / George Beekman, Eugene J. Rathswohl

By: Contributor(s): Publication details: Upper Saddle River, N.J. : Prentice Hall, c2003Edition: IT ed, 5th edDescription: xxix, 569 p. : ill. ; 28 cm. + 1 electronic optical disc (CD-ROM) (4 3/4 in.)ISBN:
  • 0130661856 (pbk.)
  • 0130782920 (shrink-wrapped)
Subject(s): DDC classification:
  • 004 BEE
Contents:
Preface. Ch. 0. ReadMe. - Pt. 1. Approaching computers. Hardware and software fundamentals. Ch. 1. Computer currents : from calculation to connection. Ch. 2. Hardware basics : inside the box. Ch. 3. Hardware basics : peripherals. Ch. 4. Software basics : the ghost in the machine. - Pt. 2. Using computers. Essential applications. Ch. 5. Revolution in writing : from word processing to paperless publishing. Ch. 6. Calculation, visualization, and simulation. Ch. 7. Graphics, hypermedia, and multimedia. Ch. 8. Database applications and implications. - Pt. 3. Exploring with computers. Networks and gateways. Networks and gateways. Ch. 9. Networking and telecommunication. Ch. 10. Inside the internet and the web. Ch. 11. From internet to information infrastructure. Ch. 12. Computer security and risks. - Pt. 4. Managing computers. Information systems at work. Ch. 13. Systems and organizations in the information age. Ch. 14. Information technology in management. Ch. 15. Electronic commerce and E-business. Ch. 16. Systems design and development. - Pt. 5. Living with computers. Information age implications. Ch. 17. Computers at work, school, and home. Ch. 18. Inventing the future. - The concise computer consumer's guide. - Appendix : Correlation guide to the ACM code of ethics and proffesional conduct. - Glossary. - Credits. - Index.
No physical items for this record

Preface. Ch. 0. ReadMe. - Pt. 1. Approaching computers. Hardware and software fundamentals. Ch. 1. Computer currents : from calculation to connection. Ch. 2. Hardware basics : inside the box. Ch. 3. Hardware basics : peripherals. Ch. 4. Software basics : the ghost in the machine. - Pt. 2. Using computers. Essential applications. Ch. 5. Revolution in writing : from word processing to paperless publishing. Ch. 6. Calculation, visualization, and simulation. Ch. 7. Graphics, hypermedia, and multimedia. Ch. 8. Database applications and implications. - Pt. 3. Exploring with computers. Networks and gateways. Networks and gateways. Ch. 9. Networking and telecommunication. Ch. 10. Inside the internet and the web. Ch. 11. From internet to information infrastructure. Ch. 12. Computer security and risks. - Pt. 4. Managing computers. Information systems at work. Ch. 13. Systems and organizations in the information age. Ch. 14. Information technology in management. Ch. 15. Electronic commerce and E-business. Ch. 16. Systems design and development. - Pt. 5. Living with computers. Information age implications. Ch. 17. Computers at work, school, and home. Ch. 18. Inventing the future. - The concise computer consumer's guide. - Appendix : Correlation guide to the ACM code of ethics and proffesional conduct. - Glossary. - Credits. - Index.

1 electronic optical disc (CD-ROM) : Computer confluence : interactive student CD-ROM, 5th ed. [by] George Beekman. ISBN 013141495X.

Data processing & computer science