Smed, Jouni.

Algorithms and networking for computer games / Jouni Smed, Harri Hakonen. - Chichester, England ; Hoboken, NJ : Wiley, c2006. - xx, 264 p. : ill. ; 25 cm.

Includes bibliographical references (p. [247]-254) and index.

1. Introduction - 2. Random numbers - 3. Tournaments - 4. Game trees - 5. Path finding - 6. Decision-making - 7. Modelling uncertainty - 8. Communication layers - 9. Compensating resource limitations - 10. Cheating prevention - A. Pseudo-code conventions.

0470018127 (cloth : alk. paper) 9780470018125


Computer games--Programming.
Computer algorithms.

794.81526 / SME