A practical guide to level design :
Bauer, Ben,
A practical guide to level design : from theory to practice, diplomacy and production / Ben Bauer. - First edition. - 1 online resource
"Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry"-- Provided by publisher.
9781003275664 1003275664 9781000839593 1000839591 9781000839555 1000839559
10.1201/9781003275664 doi
Video games--Design.
Level design (Computer science)
Electronic books.
794.8
A practical guide to level design : from theory to practice, diplomacy and production / Ben Bauer. - First edition. - 1 online resource
"Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry"-- Provided by publisher.
9781003275664 1003275664 9781000839593 1000839591 9781000839555 1000839559
10.1201/9781003275664 doi
Video games--Design.
Level design (Computer science)
Electronic books.
794.8