Walsh, Peter.

The zen of direct3D game programming / Peter Walsh. - Roseville, Calif. : Prima Tech, c2001. - xxxii, 863 p. : ill. ; 23 cm. - Prima Tech's game development series .

" Whether you're a professional programmer looking to get up to speed on DirectX 8.0 or a hobbyist new to game programming, this book will be your ultimate guide to programming amazing 3D computer graphics with Microsoft Direst3D 8.0! The Zen of Direct3D Game Programming is a solid introduction to interactive entertainment engineering, Windows programming, and advanced graphical techniques. Instead you'll find deep coverage of 2D graphics, including using double buffering, page flipping, programming a bitmap font engine, and creating a Quake-style programmable console. Read on to learn sophisticated 3D graphics programming techniques such as bilinear filtering, texturing, materials, lights, and how to develop an object orientated frame based object hierarchy in order to simulate amazingly realistic animation effects." - Back cover.

Accompanied by : 1 computer optical disc (4 3/4 in.)

0761534296


Direct3D.


Computer games--Programming.
Three-dimensional display systems.

794.81526 / WAL