Beginning Java objects /
Barker, Jacquie.
Beginning Java objects / From concepts to code Java objects Jacquie Barker - Birmingham, U.K. : Wrox, c2000 - xi, 665 p. : ill. ; 23 cm. - Programmer to programmer .
Introduction. - Pt. 1: The ABC's of Objects. Ch. 1. A Little Tase of Java. Ch. 2. Abstraction and Modeling. Ch. 3. Objects and Classes. Ch. 4. Object Interactions. Ch. 5. Relationships Between Objects. Ch. 6. Collections of Objects. Ch. 7. Some Final Concepts. - Pt. 2. Object Modelling. Ch. 8. The Object Modeling Process in a Nutshell. Ch. 9. Formalizing Requirements through Use Cases. Ch. 10. Modeling the Static / Data Aspects of the System. Ch. 11. Modeling the Dynamic / Behavioral Aspects of the System. Ch. 12. Wrapping Up Our Modeling Efforts. - Pt. 3. Translating an object 'Blueprint' into Java Code. Ch. 13. A Deeper Look at Java. Ch. 14. Transforming Your Model into Java Code. Ch. 15. Rounding Out Your Application, Pt. 1 - Adding file persistence. Ch. 16. Rounding Out Your Application, Pt. 2. - Adding a Graphical User Interface. Ch. 17. Next steps. - Pt. 4. Appendices. - Appendix A. Suggestions for Using This Book as a Textbook. - Appendix B. Alterative Cases Studies. - Appendeix C. Setting up a Basic object Modeling / Java Environment. - Appendix D. SRS Source Code. - Appendix E. note to Experienced C+++ Programmers. - Appendix F. How Polumorphism Works. - Appendix G. Support, Errata and p2p.wrox.com. - Index.
"This book covers : An introduction to the Java 2 programming language ; object terminology and concepts ; how to think in terms of objects ; an introduction to object modeling featuring UML (Unified Modeling Language) ; how an object model is translated into a working Java 2 application ; adding a graphical user interface (GUI) to an application, using Swing components." - Back cover
1861004176
Java (Computer program language)
Object-oriented programming (Computer science)
005.133 / BAR
Beginning Java objects / From concepts to code Java objects Jacquie Barker - Birmingham, U.K. : Wrox, c2000 - xi, 665 p. : ill. ; 23 cm. - Programmer to programmer .
Introduction. - Pt. 1: The ABC's of Objects. Ch. 1. A Little Tase of Java. Ch. 2. Abstraction and Modeling. Ch. 3. Objects and Classes. Ch. 4. Object Interactions. Ch. 5. Relationships Between Objects. Ch. 6. Collections of Objects. Ch. 7. Some Final Concepts. - Pt. 2. Object Modelling. Ch. 8. The Object Modeling Process in a Nutshell. Ch. 9. Formalizing Requirements through Use Cases. Ch. 10. Modeling the Static / Data Aspects of the System. Ch. 11. Modeling the Dynamic / Behavioral Aspects of the System. Ch. 12. Wrapping Up Our Modeling Efforts. - Pt. 3. Translating an object 'Blueprint' into Java Code. Ch. 13. A Deeper Look at Java. Ch. 14. Transforming Your Model into Java Code. Ch. 15. Rounding Out Your Application, Pt. 1 - Adding file persistence. Ch. 16. Rounding Out Your Application, Pt. 2. - Adding a Graphical User Interface. Ch. 17. Next steps. - Pt. 4. Appendices. - Appendix A. Suggestions for Using This Book as a Textbook. - Appendix B. Alterative Cases Studies. - Appendeix C. Setting up a Basic object Modeling / Java Environment. - Appendix D. SRS Source Code. - Appendix E. note to Experienced C+++ Programmers. - Appendix F. How Polumorphism Works. - Appendix G. Support, Errata and p2p.wrox.com. - Index.
"This book covers : An introduction to the Java 2 programming language ; object terminology and concepts ; how to think in terms of objects ; an introduction to object modeling featuring UML (Unified Modeling Language) ; how an object model is translated into a working Java 2 application ; adding a graphical user interface (GUI) to an application, using Swing components." - Back cover
1861004176
Java (Computer program language)
Object-oriented programming (Computer science)
005.133 / BAR