Watt, Alan H., 1942-

3D games : animation and advanced real-time rendering and software technology / Three D games Alan Watt and Fabio Policarpo - Harlow, England : Addison-Wesley, 2003 - xvi, 547 p. : ill. (some col.) ; 24 cm. + CD-ROM (4 3/4 in.)

"Includes Fly3D 2.0 Full SDK"--Cover. "Volume two"--Cover. CD-ROM : CD to accompany 3D games : animation and advanced real-time rendering [by] Alan Watt, Fabio Policarpo.

Includes bibliographical references (p. 532-538) and index.

Preface. - Acknowledgements. - The anatomy of an advanced games system. 1. The anatomy of an advanced game system I - The build process and static lighting. 2. The anatomy of an advanced games system II - real-time processes. 3. The anatomy of an advanced games system III - software design and application programming. - Real-time rendering. 4. Real-time rendering. 5. Real-time rendering - practice. 6. Geometry processing. - Animation. 7. Character animation. - 8. Animating shape - methods. 9. Elements of advanced character animation. 10. Animating characters with motion capture. 11. Inverse kinematics : the theory. - Reference. - Index.

0201787067 (hbk)


C++ (Computer program language)
Computer games--Programming.
Computer graphics.

794.81693 / WAT