Sousa, Bruno Miguel Teixeira de.

Game programming all in one / Bruno Miguel Teixeira de Sousa - [S.l.] : Premier Press, c2002. - xxxvii, 952 p. : ill. ; 24 cm. + 1 electronic optical disc (CD-ROM) (4 3/4 in.). - The Premier Press game development series / series editor, Andre LaMothe .

Introduction. - Pt. One. C++ Programming. Ch. 1. Introduction to C++ Programming. Ch. 2. Variables and Operators. Ch. 3. Functions and Program Flow. Ch. 4. Multiple Files and the Preprocessor. Ch. 5. Arrays, Pointers, and Strings. Ch. 6. Classes. Ch. 7. Developing Monster. Ch. 8. Streams. Ch. 9. Basic Software Architecture. - Pt. Two. Windows Programming. Ch. 10. Designing Your Game Library: Mirus. Ch. 11. Beginning Windows Programming. Ch. 12. Introduction to DirectX. Ch. 13. DirectX Graphics. Ch. 14. DirectInput. Ch. 15. DirectSound. - Pt. Three. Hardcore Game Programming. Ch. 16. Introduction to Game Design. Ch. 17. Data Structures and Algorithms. Ch. 18. The Mathematical Side of Games. Ch. 19. Introduction to Artificial Intelligence. Ch. 20. Introduction to Physics Modeling. Ch. Building Breading Through. Ch. 22. Publishing Your Game. - Pt. Four. Appendixes. Appendix A. What's on the CD-ROM. Appendix B. Debudding Using Microsoft Visual C++. Appendix C. Binary, Hexadecimal, and Decimal System. Appendix D. A C Primer. Appendix E. Answers to the Exercises. Appendic F. C++ Keywords. Appendix G. Useful Tables. Appendix H. More Resources. - Index.

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Computer games--Programming.

794.815265 / SOU