Allen, Eric M., 1976-

Body language : advanced 3D character rigging / Eric Allen and Kelly Murdock ; with contributing authors Jared Fong and Adam G. Sidwell. - Indianapolis, Ind. : Wiley Pub., c2008. - xviii, 395 p. : col. ill. ; 26 cm. + 1 CD-ROM (4 3/4 in.). - Sybex serious skills . - Serious skills. .

Includes index.

The vehicle to get you there : applications and approaches -- Getting to know you : Maya's interface -- Rigging that's right : rigging concepts you need to know -- Torso rigging techniques -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg up on the competition : understanding legs and feet -- Hands that grab your attention : hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Show your teeth : creating the mouth and jaw -- Can't you see what I'm saying? : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming and organizing your rig -- Mel scripting : an introduction -- UV mapping and UVlayout -- Maya muscle -- The skinny on skinning : effective surface attachment -- Implementing a character pipeline : pipeline in a box.

9780470173879 (pbk.) 0470173874 (pbk.)


Rigging (Computer animation)
Characters and characteristics--Computer simulation.
Three-dimensional imaging.

006.696 / ALL