000 -LEADER |
fixed length control field |
01590nam a2200253 4500 |
001 - CONTROL NUMBER |
control field |
vtls003124949 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
MY-SjTCS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200226113300.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
110218t2004 caua i 00 0 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0735713987 (pbk.) |
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
Level of rules in bibliographic description |
201102181441 |
Level of effort used to assign nonsubject heading access points |
VLOAD |
Level of effort used to assign subject headings |
200810101740 |
Level of effort used to assign classification |
carolineson |
-- |
200810101737 |
-- |
carolineson |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
Item number |
MAK |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Makar, Jobe. |
245 10 - TITLE STATEMENT |
Title |
Macromedia flash mx 2004 game design demystified : |
Remainder of title |
the official guide to creating games with macromedia flash mx 2004 / |
Statement of responsibility, etc. |
Jobe Makar and Ben Winiarczyk. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Berkeley, Calif. : |
Name of publisher, distributor, etc. |
Peachpit Press, |
Date of publication, distribution, etc. |
c2004. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xx, 506 p. : |
Other physical details |
ill. ; |
Dimensions |
23 cm. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Introduction - Pt. I. Getting started with flash game design - Ch. 1. First steps - Ch. 2. Making a game fun - Pt. II. Examining the nuts and bolts - Ch. 3. Game math - Ch. 4. Basic physics - Ch. 5. Collision detection - Ch. 6. Collision reactions - Ch. 7. Tile-based worlds - Ch. 8. The isometric worldview - Ch. 9. Level editors - Ch. 10. High score list - Ch. 11. Artificial intelligence - Ch. 12. Efficient game graphics - Ch. 13. The sound of games - Ch. 14. Introduction to multiplayer games - Pt. III. The games - Ch. 15. Word search - Ch. 16. Multiplayer chess - Ch. 17. 501 darts game - Ch. 18. Cone crazy - Appendices - Appendix A: developer resources - Appendix B: other games - Index. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Flash (Computer file) |
9 (RLIN) |
47373 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
10151 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer animation. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Winiarczyk, Ben. |
920 ## - Programme |
Programme |
CIT(RMIT) : 547653 |
999 ## - SYSTEM CONTROL NUMBERS (KOHA) |
Koha biblionumber |
106456 |
Koha biblioitemnumber |
106456 |