Macromedia flash mx 2004 game design demystified : (Record no. 106456)

000 -LEADER
fixed length control field 01590nam a2200253 4500
001 - CONTROL NUMBER
control field vtls003124949
003 - CONTROL NUMBER IDENTIFIER
control field MY-SjTCS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200226113300.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110218t2004 caua i 00 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0735713987 (pbk.)
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201102181441
Level of effort used to assign nonsubject heading access points VLOAD
Level of effort used to assign subject headings 200810101740
Level of effort used to assign classification carolineson
-- 200810101737
-- carolineson
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Item number MAK
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Makar, Jobe.
245 10 - TITLE STATEMENT
Title Macromedia flash mx 2004 game design demystified :
Remainder of title the official guide to creating games with macromedia flash mx 2004 /
Statement of responsibility, etc. Jobe Makar and Ben Winiarczyk.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Berkeley, Calif. :
Name of publisher, distributor, etc. Peachpit Press,
Date of publication, distribution, etc. c2004.
300 ## - PHYSICAL DESCRIPTION
Extent xx, 506 p. :
Other physical details ill. ;
Dimensions 23 cm.
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction - Pt. I. Getting started with flash game design - Ch. 1. First steps - Ch. 2. Making a game fun - Pt. II. Examining the nuts and bolts - Ch. 3. Game math - Ch. 4. Basic physics - Ch. 5. Collision detection - Ch. 6. Collision reactions - Ch. 7. Tile-based worlds - Ch. 8. The isometric worldview - Ch. 9. Level editors - Ch. 10. High score list - Ch. 11. Artificial intelligence - Ch. 12. Efficient game graphics - Ch. 13. The sound of games - Ch. 14. Introduction to multiplayer games - Pt. III. The games - Ch. 15. Word search - Ch. 16. Multiplayer chess - Ch. 17. 501 darts game - Ch. 18. Cone crazy - Appendices - Appendix A: developer resources - Appendix B: other games - Index.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Flash (Computer file)
9 (RLIN) 47373
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 10151
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer animation.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Winiarczyk, Ben.
920 ## - Programme
Programme CIT(RMIT) : 547653
999 ## - SYSTEM CONTROL NUMBERS (KOHA)
Koha biblionumber 106456
Koha biblioitemnumber 106456
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Date acquired Total Checkouts Barcode Date last seen Date last checked out Copy number Uniform Resource Identifier Koha item type Public note
          Taylor's Library-TU Taylor's Library-TU 2008-10-10 3 5000025559 2019-12-05 2014-06-10 1 Floor 4, Shelf 33 , Side 1, TierNo 3, BayNo 7 Main Collection SOCIT,15008,03,GR