C++ for game programmers / (Record no. 122348)

000 -LEADER
fixed length control field 01700cam a2200301 a 4500
001 - CONTROL NUMBER
control field vtls003140990
003 - CONTROL NUMBER IDENTIFIER
control field MY-SjTCS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200226113824.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110218t2007 maua b 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1584504528 (pbk.) (CD-ROM)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781584504528 (pbk.) (CD-ROM)
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201102181543
Level of effort used to assign nonsubject heading access points VLOAD
-- 200903301654
-- kevin
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133
Item number DIC
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Dickheiser, Michael
Dates associated with a name 1970-
9 (RLIN) 33186
245 10 - TITLE STATEMENT
Title C++ for game programmers /
Statement of responsibility, etc. Michael J. Dickheiser.
250 ## - EDITION STATEMENT
Edition statement 2nd ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boston, Mass. :
Name of publisher, distributor, etc. Charles River Media,
Date of publication, distribution, etc. c2007.
300 ## - PHYSICAL DESCRIPTION
Extent xxix, 480 p. :
Other physical details ill. ;
Dimensions 24 cm. +
Accompanying material 1 CD-ROM (4 3/4 in.).
490 1# - SERIES STATEMENT
Series statement Game development series
500 ## - GENERAL NOTE
General note Rev. and expanded ed. of : C++ for game programmers / Noel Llopis.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note C++ essentials -- Inheritance -- Multiple inheritance -- Constness, references, and a few loose ends -- Templates -- Exception handling -- Tapping the power of C++ -- Performance -- Memory allocation -- C++ patterns -- Standard template library: containers -- Standard template library: algorithms and advanced topics -- Beyond STL: structures and algorithms -- Special techniques -- Abstract interfaces -- Plug-ins -- C++ and scripting -- Runtime type information -- Object creation and management -- Object serialization -- Dealing with large projects -- Crash-proofing your game.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element C++ (Computer program language)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 10151
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Llopis, Noel.
Title of a work C++ for game programmers.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Game development series (Charles River Media (Firm))
9 (RLIN) 26802
920 ## - Programme
Programme CIT (RMIT) : 547734, CD546487
999 ## - SYSTEM CONTROL NUMBERS (KOHA)
Koha biblionumber 122348
Koha biblioitemnumber 122348
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Date acquired Total Checkouts Barcode Date last seen Date last checked out Copy number Koha item type Public note Uniform Resource Identifier
          Taylor's Library-TU Taylor's Library-TU 2009-04-24   1001011351 2019-12-05 2010-04-20 1 Accompanying Material (Media Resource) SOCIT,15008,03,GR  
          Taylor's Library-TU Taylor's Library-TU 2009-03-30 4 5000028922 2019-12-05 2018-11-27 1 Main Collection SOCIT,15008,03,GR Floor 3, Shelf 1 , Side 2, TierNo 4, BayNo 6