000 -LEADER |
fixed length control field |
01700cam a2200301 a 4500 |
001 - CONTROL NUMBER |
control field |
vtls003140990 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
MY-SjTCS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200226113824.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
110218t2007 maua b 001 0 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1584504528 (pbk.) (CD-ROM) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781584504528 (pbk.) (CD-ROM) |
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
Level of rules in bibliographic description |
201102181543 |
Level of effort used to assign nonsubject heading access points |
VLOAD |
-- |
200903301654 |
-- |
kevin |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.133 |
Item number |
DIC |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Dickheiser, Michael |
Dates associated with a name |
1970- |
9 (RLIN) |
33186 |
245 10 - TITLE STATEMENT |
Title |
C++ for game programmers / |
Statement of responsibility, etc. |
Michael J. Dickheiser. |
250 ## - EDITION STATEMENT |
Edition statement |
2nd ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Boston, Mass. : |
Name of publisher, distributor, etc. |
Charles River Media, |
Date of publication, distribution, etc. |
c2007. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxix, 480 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. + |
Accompanying material |
1 CD-ROM (4 3/4 in.). |
490 1# - SERIES STATEMENT |
Series statement |
Game development series |
500 ## - GENERAL NOTE |
General note |
Rev. and expanded ed. of : C++ for game programmers / Noel Llopis. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
C++ essentials -- Inheritance -- Multiple inheritance -- Constness, references, and a few loose ends -- Templates -- Exception handling -- Tapping the power of C++ -- Performance -- Memory allocation -- C++ patterns -- Standard template library: containers -- Standard template library: algorithms and advanced topics -- Beyond STL: structures and algorithms -- Special techniques -- Abstract interfaces -- Plug-ins -- C++ and scripting -- Runtime type information -- Object creation and management -- Object serialization -- Dealing with large projects -- Crash-proofing your game. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
C++ (Computer program language) |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
10151 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Llopis, Noel. |
Title of a work |
C++ for game programmers. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Game development series (Charles River Media (Firm)) |
9 (RLIN) |
26802 |
920 ## - Programme |
Programme |
CIT (RMIT) : 547734, CD546487 |
999 ## - SYSTEM CONTROL NUMBERS (KOHA) |
Koha biblionumber |
122348 |
Koha biblioitemnumber |
122348 |