Game programming gems / (Record no. 20320)

000 -LEADER
fixed length control field 01731cam a2200253 a 4500
001 - CONTROL NUMBER
control field vtls002095960
003 - CONTROL NUMBER IDENTIFIER
control field MY-SjTCS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200306155128.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110218s2000 maua 00 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1584500492
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201210291430
Level of effort used to assign nonsubject heading access points izani
Level of effort used to assign subject headings 201102181543
Level of effort used to assign classification VLOAD
-- 200407271924
-- VLOAD
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Item number GAM
245 00 - TITLE STATEMENT
Title Game programming gems /
Statement of responsibility, etc. edited by Mark A. DeLoura.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Rockland, Mass. :
Name of publisher, distributor, etc. Charles River Media,
Date of publication, distribution, etc. c2000
300 ## - PHYSICAL DESCRIPTION
Extent xxvi, 614 p. :
Other physical details ill. (some col.) ;
Dimensions 25 cm.
440 #0 - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Game programming gems series
9 (RLIN) 200281
520 ## - SUMMARY, ETC.
Summary, etc. "In this first volume you will find the combined wisdom of over forty very talented game programmers! These developers have generously come together to share the techniques and insights they developed during long hours in the programming trenches. The topics covered address a broad range of technical problems encountered by game programmers ranging from animation, artificial intelligence, Z-buffering, lighting calculations, and weather effects, to curved surfaces, multiplayer Internet Gaming, and music and sound effects. Whether you are expert or a novice, you will find insightful techniques and tips that will add new dimensions to the characters and 3D environments in your own game creations. These ready-to-implement algorithms will save you hours of programming time and will become an indispensable part of your reference library." - Back cover.
525 ## - SUPPLEMENT NOTE
Supplement note Accompanied by : 1 computer optical disc (4 3/4 in.)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Design.
9 (RLIN) 12810
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 10151
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics.
9 (RLIN) 206496
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name DeLoura, Mark A.
9 (RLIN) 200282
920 ## - Programme
Programme SOCIT : 560512, CD560023
999 ## - SYSTEM CONTROL NUMBERS (KOHA)
Koha biblionumber 20320
Koha biblioitemnumber 20320
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Permanent Location Current Location Date acquired Serial Enumeration / chronology Total Checkouts Barcode Date last seen Date last checked out Copy number Koha item type Public note
          Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 Taylor's Library-TU TU External Storage-LCS 2004-07-27 CODISC   1000109114 2019-12-05 2010-04-20 1 Accompanying Material (Media Resource) SOCIT,15008,03,GR