000 -LEADER |
fixed length control field |
01731cam a2200253 a 4500 |
001 - CONTROL NUMBER |
control field |
vtls002095960 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
MY-SjTCS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200306155128.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
110218s2000 maua 00 0 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1584500492 |
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
Level of rules in bibliographic description |
201210291430 |
Level of effort used to assign nonsubject heading access points |
izani |
Level of effort used to assign subject headings |
201102181543 |
Level of effort used to assign classification |
VLOAD |
-- |
200407271924 |
-- |
VLOAD |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
Item number |
GAM |
245 00 - TITLE STATEMENT |
Title |
Game programming gems / |
Statement of responsibility, etc. |
edited by Mark A. DeLoura. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Rockland, Mass. : |
Name of publisher, distributor, etc. |
Charles River Media, |
Date of publication, distribution, etc. |
c2000 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxvi, 614 p. : |
Other physical details |
ill. (some col.) ; |
Dimensions |
25 cm. |
440 #0 - SERIES STATEMENT/ADDED ENTRY--TITLE |
Title |
Game programming gems series |
9 (RLIN) |
200281 |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"In this first volume you will find the combined wisdom of over forty very talented game programmers! These developers have generously come together to share the techniques and insights they developed during long hours in the programming trenches. The topics covered address a broad range of technical problems encountered by game programmers ranging from animation, artificial intelligence, Z-buffering, lighting calculations, and weather effects, to curved surfaces, multiplayer Internet Gaming, and music and sound effects. Whether you are expert or a novice, you will find insightful techniques and tips that will add new dimensions to the characters and 3D environments in your own game creations. These ready-to-implement algorithms will save you hours of programming time and will become an indispensable part of your reference library." - Back cover. |
525 ## - SUPPLEMENT NOTE |
Supplement note |
Accompanied by : 1 computer optical disc (4 3/4 in.) |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Design. |
9 (RLIN) |
12810 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
10151 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer graphics. |
9 (RLIN) |
206496 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
DeLoura, Mark A. |
9 (RLIN) |
200282 |
920 ## - Programme |
Programme |
SOCIT : 560512, CD560023 |
999 ## - SYSTEM CONTROL NUMBERS (KOHA) |
Koha biblionumber |
20320 |
Koha biblioitemnumber |
20320 |