000 -LEADER |
fixed length control field |
01667nam a2200229 4500 |
001 - CONTROL NUMBER |
control field |
vtls002131460 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
MY-SjTCS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200306153453.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
110218s2001 caua 001 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0761531653 |
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
Level of rules in bibliographic description |
201909181006 |
Level of effort used to assign nonsubject heading access points |
ummi |
Level of effort used to assign subject headings |
201102181457 |
Level of effort used to assign classification |
VLOAD |
-- |
200407271925 |
-- |
VLOAD |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
Item number |
BAT |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Bates, Bob. |
9 (RLIN) |
13056 |
245 10 - TITLE STATEMENT |
Title |
Game design : |
Remainder of title |
the art & business of creating games / |
Statement of responsibility, etc. |
Bob Bates |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Roseville, Calif. : |
Name of publisher, distributor, etc. |
Prima Tech, |
Date of publication, distribution, etc. |
c2001 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxvii, 300 p. : |
Other physical details |
ill. ; |
Dimensions |
23 cm. |
440 #0 - SERIES STATEMENT/ADDED ENTRY--TITLE |
Title |
Prima Tech's game development / series editor Andre LaMothe |
9 (RLIN) |
201161 |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Introduction. - Pt. 1. Design. Ch. 1. Getting to "Yes". ch. 2. Principles of Game Design. Ch. 3. Genre-Specific Games Design Issues. Ch. 4. Storytelling. Ch. 5. Level Design. Ch. 7. Franchises, Brands, and Licenses. - Pt. II. Teams. Ch. 8. The Development Team. Ch. 9. External Resources. - Pt. III. Development. Ch. 10. Project Lifecycle and Documents. Ch. 11. Managing Development. - Part IV. The Business. Ch. 12. The Business. Ch. 13. Breaking In. - Pt. V Conclusion. Ch. 14. The Hero's Journey. - Appendix A. - Glossary. - Index. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"Game design : the art & business of creating games offers advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop on the industry. You'll find out how to license a game, settle contract issues, and demonstrate the game to prospective companies. This is a comprehensive resource for turning design into a career." - Back cover. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
10151 |
920 ## - Programme |
Programme |
UOSC : 560668 |
999 ## - SYSTEM CONTROL NUMBERS (KOHA) |
Koha biblionumber |
20907 |
Koha biblioitemnumber |
20907 |