Game design : (Record no. 20907)

000 -LEADER
fixed length control field 01667nam a2200229 4500
001 - CONTROL NUMBER
control field vtls002131460
003 - CONTROL NUMBER IDENTIFIER
control field MY-SjTCS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200306153453.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110218s2001 caua 001 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0761531653
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201909181006
Level of effort used to assign nonsubject heading access points ummi
Level of effort used to assign subject headings 201102181457
Level of effort used to assign classification VLOAD
-- 200407271925
-- VLOAD
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Item number BAT
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Bates, Bob.
9 (RLIN) 13056
245 10 - TITLE STATEMENT
Title Game design :
Remainder of title the art & business of creating games /
Statement of responsibility, etc. Bob Bates
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Roseville, Calif. :
Name of publisher, distributor, etc. Prima Tech,
Date of publication, distribution, etc. c2001
300 ## - PHYSICAL DESCRIPTION
Extent xxvii, 300 p. :
Other physical details ill. ;
Dimensions 23 cm.
440 #0 - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Prima Tech's game development / series editor Andre LaMothe
9 (RLIN) 201161
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction. - Pt. 1. Design. Ch. 1. Getting to "Yes". ch. 2. Principles of Game Design. Ch. 3. Genre-Specific Games Design Issues. Ch. 4. Storytelling. Ch. 5. Level Design. Ch. 7. Franchises, Brands, and Licenses. - Pt. II. Teams. Ch. 8. The Development Team. Ch. 9. External Resources. - Pt. III. Development. Ch. 10. Project Lifecycle and Documents. Ch. 11. Managing Development. - Part IV. The Business. Ch. 12. The Business. Ch. 13. Breaking In. - Pt. V Conclusion. Ch. 14. The Hero's Journey. - Appendix A. - Glossary. - Index.
520 ## - SUMMARY, ETC.
Summary, etc. "Game design : the art & business of creating games offers advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop on the industry. You'll find out how to license a game, settle contract issues, and demonstrate the game to prospective companies. This is a comprehensive resource for turning design into a career." - Back cover.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 10151
920 ## - Programme
Programme UOSC : 560668
999 ## - SYSTEM CONTROL NUMBERS (KOHA)
Koha biblionumber 20907
Koha biblioitemnumber 20907
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Date acquired Total Checkouts Barcode Date last seen Date last checked out Copy number Uniform Resource Identifier Koha item type Public note
          Taylor's Library-TU Taylor's Library-TU 2004-07-27 18 5000038070 2019-12-05 2015-11-23 1 Floor 4, Shelf 33 , Side 1, TierNo 2, BayNo 7 Main Collection TDSxx,29007,03,RM