000 -LEADER |
fixed length control field |
02427nam a2200241 4500 |
001 - CONTROL NUMBER |
control field |
vtls002389360 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
MY-SjTCS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200226103529.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
110218s2002 maua 001 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1584502231 |
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
Level of rules in bibliographic description |
201910021520 |
Level of effort used to assign nonsubject heading access points |
ummi |
Level of effort used to assign subject headings |
201102181543 |
Level of effort used to assign classification |
VLOAD |
-- |
200407271937 |
-- |
VLOAD |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8151 |
Item number |
AHE |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Ahearn, Luke. |
9 (RLIN) |
14482 |
245 10 - TITLE STATEMENT |
Title |
Awesome game creation : |
Remainder of title |
no programming required / |
Statement of responsibility, etc. |
Luke Ahearn, Clayton Crooks |
250 ## - EDITION STATEMENT |
Edition statement |
2nd ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Hingham, Mass. : |
Name of publisher, distributor, etc. |
Charles River Media, |
Date of publication, distribution, etc. |
c2002. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xix, 601 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. + |
Accompanying material |
1 electronic optical disc (CD-ROM) (4 3/4 in.) |
440 #0 - SERIES STATEMENT/ADDED ENTRY--TITLE |
Title |
Game development series |
9 (RLIN) |
103893 |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Preface. - Acknowledgments. - Ch. 1. Introduction to game development. - Ch. 2. Graphics : the basic building blocks of a game. - Ch. 3. Sound and music. - Ch. 4. The history of game development. - Ch. 5. Elements of designing a game. - Ch. 6. Introduction to game maker. - Ch. 7. Your first game maker project. - Ch. 8. 2D space shooter. - Ch. 9. Introduction to the games factory. - C. 10. Behind the scenes of the games factory. - Ch. 11. Making a game yourself with the games factory. - Ch. 12. Making another game with the games factory. - Ch.13. Making a more advanced game with the games factory. - Ch. 14. Advanced control of active objects. - Ch. 15. Working with pictures and animation in TGF. - Ch. 16. Introduction to GCS. - Ch. 17. Running the GCS game engine. - Ch. 18. Looking deeper into the 3D editor. - Ch. 19. Making a 3D level. - Ch. 20. Using GCSPaint and artwork in your game. - Ch. 21. The extra features editor. - Ch. 22. Assembling the GCS game. - Ch. 23. Introduction to the 3D gamemaker. - Ch. 24. Creating a game with the 3D gamemaker. - Ch. 25. Introduction to Gmax. - C. 26. Using Gmax for flight simulator 2002 professional. - Ch. 27. Modeling an airplane with Gmax. - Ch. 28. Introduction to milkshape 3D. - Ch. 29. Introduction to pain shop pro. - Ch. 30. Creating low polygon models with milkshape 3D. - Ch. 31. Half-line model. - Appendix A. Design document : first person shooter. - Appendix B. The key positions in a development team. - Appendix C. Links to game programming web sites and newsgroups. - Appendix D. What's on the CD-ROM. - Index. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
10151 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Crooks, Clayton E. |
Relator term |
(j.a) |
9 (RLIN) |
103892 |
920 ## - Programme |
Programme |
CIT(DIP) : 540290, CD540127 |
999 ## - SYSTEM CONTROL NUMBERS (KOHA) |
Koha biblionumber |
24195 |
Koha biblioitemnumber |
24195 |