000 -LEADER |
fixed length control field |
02071nam a2200253 4500 |
001 - CONTROL NUMBER |
control field |
vtls002391160 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
MY-SjTCS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200306154024.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
110218s2002 maua 001 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0672323427 |
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
Level of rules in bibliographic description |
201910021524 |
Level of effort used to assign nonsubject heading access points |
ummi |
Level of effort used to assign subject headings |
201102181431 |
Level of effort used to assign classification |
VLOAD |
-- |
200407271937 |
-- |
VLOAD |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8151 |
Item number |
FOX |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Fox, David, |
Dates associated with a name |
1973- |
9 (RLIN) |
205872 |
245 10 - TITLE STATEMENT |
Title |
Micro Java game development / |
Statement of responsibility, etc. |
David Fox and Roman Verhovsek |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Boston, Mass. : |
Name of publisher, distributor, etc. |
Addison-Wesley, |
Date of publication, distribution, etc. |
c2002. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xix, 548 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
500 ## - GENERAL NOTE |
General note |
First printing, April 2002 |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
I. Introduction(or Everything I Wanted to Know About Micro Java Gaming But Was Afraid to Ask). 1. Small Devices. 2. The Mobile World. 3. Big Games, Small Screens. - Pt. II. Before, Between, and Beyond J2ME. 4. Wireless Standards: How Data Goes To and Fro. 5. Let's Ralk: Instant Wireless Messaging. 6. Wireless in Asia: I-Mode and cHTML. 7. The Wireless Landscape. - Pt. III. The Java 2. Micro Edition. 8. J2ME Overview. 9. Creating a MIDlet. 10. Making the Most of Limited Resources. 11. Making the Most of It: Optimizations. 12. Multithreaded Game Programming. - Pt. IV. Let the Games Begin. 13. High-level Graphical User Interfaces. 14. Working with Graphics: Low-Level Graphical User Interfaces. 15. Entering the Land of Sprites. 16. Managing Your Sprites. 17. Sprite Movement. 18. J2ME Audio Basics. 19. Be Persistent: MIDP Data Storage. 20. Connecting Out: Wireless Networking. - Pt. V. J2ME Extensions. 21. Personaljava, Connected Device Configuration, and Other Micro Java Blends. 22. JAppli: Micro Java with a Twist. 23. Siemens Game API. - Pt. VI. Micro Racer. 24. Micro Racer: Putting it all Together- Pt. VII. Appendixes A. Low-Level GUI Classes. B. MIDP i.i. C. Siemens Game Api. D. The iAppli API. - Index. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
10151 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Java (Computer program language) |
9 (RLIN) |
17415 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Portable computers |
General subdivision |
Programming. |
9 (RLIN) |
205873 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Verhovsek, Roman. |
Relator term |
(j.a.) |
9 (RLIN) |
205874 |
920 ## - Programme |
Programme |
CIT(DIP) : 540297 |
999 ## - SYSTEM CONTROL NUMBERS (KOHA) |
Koha biblionumber |
24222 |
Koha biblioitemnumber |
24222 |