Micro Java game development / (Record no. 24222)

000 -LEADER
fixed length control field 02071nam a2200253 4500
001 - CONTROL NUMBER
control field vtls002391160
003 - CONTROL NUMBER IDENTIFIER
control field MY-SjTCS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200306154024.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110218s2002 maua 001 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0672323427
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201910021524
Level of effort used to assign nonsubject heading access points ummi
Level of effort used to assign subject headings 201102181431
Level of effort used to assign classification VLOAD
-- 200407271937
-- VLOAD
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8151
Item number FOX
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Fox, David,
Dates associated with a name 1973-
9 (RLIN) 205872
245 10 - TITLE STATEMENT
Title Micro Java game development /
Statement of responsibility, etc. David Fox and Roman Verhovsek
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boston, Mass. :
Name of publisher, distributor, etc. Addison-Wesley,
Date of publication, distribution, etc. c2002.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 548 p. :
Other physical details ill. ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note First printing, April 2002
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note I. Introduction(or Everything I Wanted to Know About Micro Java Gaming But Was Afraid to Ask). 1. Small Devices. 2. The Mobile World. 3. Big Games, Small Screens. - Pt. II. Before, Between, and Beyond J2ME. 4. Wireless Standards: How Data Goes To and Fro. 5. Let's Ralk: Instant Wireless Messaging. 6. Wireless in Asia: I-Mode and cHTML. 7. The Wireless Landscape. - Pt. III. The Java 2. Micro Edition. 8. J2ME Overview. 9. Creating a MIDlet. 10. Making the Most of Limited Resources. 11. Making the Most of It: Optimizations. 12. Multithreaded Game Programming. - Pt. IV. Let the Games Begin. 13. High-level Graphical User Interfaces. 14. Working with Graphics: Low-Level Graphical User Interfaces. 15. Entering the Land of Sprites. 16. Managing Your Sprites. 17. Sprite Movement. 18. J2ME Audio Basics. 19. Be Persistent: MIDP Data Storage. 20. Connecting Out: Wireless Networking. - Pt. V. J2ME Extensions. 21. Personaljava, Connected Device Configuration, and Other Micro Java Blends. 22. JAppli: Micro Java with a Twist. 23. Siemens Game API. - Pt. VI. Micro Racer. 24. Micro Racer: Putting it all Together- Pt. VII. Appendixes A. Low-Level GUI Classes. B. MIDP i.i. C. Siemens Game Api. D. The iAppli API. - Index.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 10151
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Java (Computer program language)
9 (RLIN) 17415
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Portable computers
General subdivision Programming.
9 (RLIN) 205873
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Verhovsek, Roman.
Relator term (j.a.)
9 (RLIN) 205874
920 ## - Programme
Programme CIT(DIP) : 540297
999 ## - SYSTEM CONTROL NUMBERS (KOHA)
Koha biblionumber 24222
Koha biblioitemnumber 24222
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Date acquired Total Checkouts Barcode Date last seen Date last checked out Copy number Uniform Resource Identifier Koha item type Public note
          Taylor's Library-TU Taylor's Library-TU 2004-07-27 2 5000025278 2019-12-05 2015-07-17 1 Floor 4, Shelf 33 , Side 1, TierNo 2, BayNo 7 Main Collection SOCIT,15008,03,GR