Game programming all in one / (Record no. 24260)

000 -LEADER
fixed length control field 02030nam a2200229 4500
001 - CONTROL NUMBER
control field vtls002393760
003 - CONTROL NUMBER IDENTIFIER
control field MY-SjTCS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200306154026.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110218s2002 a 001 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1931841233
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201910021533
Level of effort used to assign nonsubject heading access points ummi
Level of effort used to assign subject headings 201102181613
Level of effort used to assign classification VLOAD
-- 200407271937
-- VLOAD
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.815265
Item number SOU
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Sousa, Bruno Miguel Teixeira de.
9 (RLIN) 205931
245 10 - TITLE STATEMENT
Title Game programming all in one /
Statement of responsibility, etc. Bruno Miguel Teixeira de Sousa
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. [S.l.] :
Name of publisher, distributor, etc. Premier Press,
Date of publication, distribution, etc. c2002.
300 ## - PHYSICAL DESCRIPTION
Extent xxxvii, 952 p. :
Other physical details ill. ;
Dimensions 24 cm. +
Accompanying material 1 electronic optical disc (CD-ROM) (4 3/4 in.).
440 #4 - SERIES STATEMENT/ADDED ENTRY--TITLE
Title The Premier Press game development series / series editor, Andre LaMothe
9 (RLIN) 205932
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction. - Pt. One. C++ Programming. Ch. 1. Introduction to C++ Programming. Ch. 2. Variables and Operators. Ch. 3. Functions and Program Flow. Ch. 4. Multiple Files and the Preprocessor. Ch. 5. Arrays, Pointers, and Strings. Ch. 6. Classes. Ch. 7. Developing Monster. Ch. 8. Streams. Ch. 9. Basic Software Architecture. - Pt. Two. Windows Programming. Ch. 10. Designing Your Game Library: Mirus. Ch. 11. Beginning Windows Programming. Ch. 12. Introduction to DirectX. Ch. 13. DirectX Graphics. Ch. 14. DirectInput. Ch. 15. DirectSound. - Pt. Three. Hardcore Game Programming. Ch. 16. Introduction to Game Design. Ch. 17. Data Structures and Algorithms. Ch. 18. The Mathematical Side of Games. Ch. 19. Introduction to Artificial Intelligence. Ch. 20. Introduction to Physics Modeling. Ch. Building Breading Through. Ch. 22. Publishing Your Game. - Pt. Four. Appendixes. Appendix A. What's on the CD-ROM. Appendix B. Debudding Using Microsoft Visual C++. Appendix C. Binary, Hexadecimal, and Decimal System. Appendix D. A C Primer. Appendix E. Answers to the Exercises. Appendic F. C++ Keywords. Appendix G. Useful Tables. Appendix H. More Resources. - Index.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 10151
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Lamothe, Andre.
Relator term (series ed.)
9 (RLIN) 10150
920 ## - Programme
Programme CIT(DIP) : 540311, CD540139
999 ## - SYSTEM CONTROL NUMBERS (KOHA)
Koha biblionumber 24260
Koha biblioitemnumber 24260
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent Location Current Location Date acquired Total Checkouts Barcode Date last seen Date last checked out Copy number Koha item type Public note Collection code
          Taylor's Library-TU TU External Storage-LCS 2004-07-27   1000121853 2019-12-05 2010-04-20 1 Accompanying Material (Media Resource) SOCIT,15008,03,GR Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
          Taylor's Library-TU Taylor's Library-TU 2004-07-27 5 1000121854 2019-12-05 2010-04-20 1 Main Collection SOCIT,15008,03,GR