Beginning Direct3D game programming / (Record no. 34973)

000 -LEADER
fixed length control field 02467nam a2200277 4500
001 - CONTROL NUMBER
control field vtls002120560
003 - CONTROL NUMBER IDENTIFIER
control field MY-SjTCS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200306154953.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110218s2001 caua 001 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0761531912
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201909180954
Level of effort used to assign nonsubject heading access points ummi
Level of effort used to assign subject headings 201102181457
Level of effort used to assign classification VLOAD
Level of effort used to assign subject headings 200503011743
Level of effort used to assign classification kusuma
-- 200407271925
-- VLOAD
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
Item number ENG
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Engel, Wolfgang F.
9 (RLIN) 12991
245 10 - TITLE STATEMENT
Title Beginning Direct3D game programming /
Statement of responsibility, etc. Wolfgang F. Engel, Amir Geva.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Roseville, Calif. :
Name of publisher, distributor, etc. Prima Tech,
Date of publication, distribution, etc. c2001.
300 ## - PHYSICAL DESCRIPTION
Extent xxii, 504 p. :
Other physical details ill. ;
Dimensions 24 cm.
440 #0 - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Prima Tech's game development series / series editor Andre LaMothe
9 (RLIN) 203781
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction. - Pt. 1. DirectX Graphics: Don't Hurt Me. Ch. 1. History of Direct3D/DirectX Graphics. Ch. 2. Overview on DirectX Graphics/HAL/COM. Ch. 3. C++/COM Programming Rules for DirectD. - Ch. 4. Geometry/Shading/Texture Mapping Basics. Ch. 5. The Basics. Ch. 6. First Steps to Animation. - Pt. II Knee-Deep in DirectX Graphics Programming. Ch. 7. Texture Mapping Fundamentals. Ch. 8. Using Multiple Textures. - Pt. III. Hardcore DirectX Graphics Programming. Ch. 9. Working with Files. Ch. 10. Quake 3 Model Files. Ch. 11. Game Physics (written by Amir Geva). Ch. 12. Collision Detection (written by Amir Geva). - Pt. IV. Appendices. - Appendix A. Windows Game Programming Foundation. - Appendix B: C++ Primer. - Appendix C. The Common Files Framework. - Appendix D: Mathematic Primer. - Appendix E. Game Programming . - Resource. - Index.
520 ## - SUMMARY, ETC.
Summary, etc. " Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D maths, lighting, use of depth buffers, and much more! This book also covers the transformation & Lighting Pipeline and how to use it to map texture objects with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages! " - Back cover.
525 ## - SUPPLEMENT NOTE
Supplement note Accompanied by : 1 computer optical disc (4 3/4 in.)
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Direct3D.
9 (RLIN) 219633
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 10151
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Three-dimensional display systems.
9 (RLIN) 8673
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Geva, Amir,
Dates associated with a name 1954-
Relator term (j.a.)
9 (RLIN) 219634
920 ## - Programme
Programme UOSC : 560656, 560667, CD560047, CD560048
999 ## - SYSTEM CONTROL NUMBERS (KOHA)
Koha biblionumber 34973
Koha biblioitemnumber 34973
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Permanent Location Current Location Date acquired Total Checkouts Barcode Date last seen Date last checked out Copy number Koha item type Public note
          Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 Taylor's Library-TU TU External Storage-LCS 2004-07-27   1000108831 2019-12-05 2010-04-20 1 Accompanying Material (Media Resource) SOCIT,15010,03,GR
          Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 Taylor's Library-TU TU External Storage-LCS 2004-07-27   1000108761 2019-12-05 2010-04-20 1 Accompanying Material (Media Resource) SOCIT,15010,03,GR