000 -LEADER |
fixed length control field |
02467nam a2200277 4500 |
001 - CONTROL NUMBER |
control field |
vtls002120560 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
MY-SjTCS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200306154953.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
110218s2001 caua 001 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0761531912 |
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
Level of rules in bibliographic description |
201909180954 |
Level of effort used to assign nonsubject heading access points |
ummi |
Level of effort used to assign subject headings |
201102181457 |
Level of effort used to assign classification |
VLOAD |
Level of effort used to assign subject headings |
200503011743 |
Level of effort used to assign classification |
kusuma |
-- |
200407271925 |
-- |
VLOAD |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81526 |
Item number |
ENG |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Engel, Wolfgang F. |
9 (RLIN) |
12991 |
245 10 - TITLE STATEMENT |
Title |
Beginning Direct3D game programming / |
Statement of responsibility, etc. |
Wolfgang F. Engel, Amir Geva. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Roseville, Calif. : |
Name of publisher, distributor, etc. |
Prima Tech, |
Date of publication, distribution, etc. |
c2001. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxii, 504 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
440 #0 - SERIES STATEMENT/ADDED ENTRY--TITLE |
Title |
Prima Tech's game development series / series editor Andre LaMothe |
9 (RLIN) |
203781 |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Introduction. - Pt. 1. DirectX Graphics: Don't Hurt Me. Ch. 1. History of Direct3D/DirectX Graphics. Ch. 2. Overview on DirectX Graphics/HAL/COM. Ch. 3. C++/COM Programming Rules for DirectD. - Ch. 4. Geometry/Shading/Texture Mapping Basics. Ch. 5. The Basics. Ch. 6. First Steps to Animation. - Pt. II Knee-Deep in DirectX Graphics Programming. Ch. 7. Texture Mapping Fundamentals. Ch. 8. Using Multiple Textures. - Pt. III. Hardcore DirectX Graphics Programming. Ch. 9. Working with Files. Ch. 10. Quake 3 Model Files. Ch. 11. Game Physics (written by Amir Geva). Ch. 12. Collision Detection (written by Amir Geva). - Pt. IV. Appendices. - Appendix A. Windows Game Programming Foundation. - Appendix B: C++ Primer. - Appendix C. The Common Files Framework. - Appendix D: Mathematic Primer. - Appendix E. Game Programming . - Resource. - Index. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
" Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D maths, lighting, use of depth buffers, and much more! This book also covers the transformation & Lighting Pipeline and how to use it to map texture objects with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages! " - Back cover. |
525 ## - SUPPLEMENT NOTE |
Supplement note |
Accompanied by : 1 computer optical disc (4 3/4 in.) |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Direct3D. |
9 (RLIN) |
219633 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Programming. |
9 (RLIN) |
10151 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Three-dimensional display systems. |
9 (RLIN) |
8673 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Geva, Amir, |
Dates associated with a name |
1954- |
Relator term |
(j.a.) |
9 (RLIN) |
219634 |
920 ## - Programme |
Programme |
UOSC : 560656, 560667, CD560047, CD560048 |
999 ## - SYSTEM CONTROL NUMBERS (KOHA) |
Koha biblionumber |
34973 |
Koha biblioitemnumber |
34973 |