000 -LEADER |
fixed length control field |
02246nam a2200265 a 4500 |
001 - CONTROL NUMBER |
control field |
vtls003112203 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
MY-SjTCS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200306170529.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
110218s2008 pauda b 001 0 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781591406464 (hbk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1591406463 (hbk.) |
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
Level of rules in bibliographic description |
201102181544 |
Level of effort used to assign nonsubject heading access points |
VLOAD |
Level of effort used to assign subject headings |
200804230941 |
Level of effort used to assign classification |
Irma |
Level of effort used to assign subject headings |
200804150857 |
Level of effort used to assign classification |
radtha |
Level of effort used to assign subject headings |
200804141506 |
Level of effort used to assign classification |
radtha |
-- |
200804141504 |
-- |
radtha |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8163 |
Item number |
BIO |
245 00 - TITLE STATEMENT |
Title |
Biologically inspired artificial intelligence for computer games / |
Statement of responsibility, etc. |
Darryl Charles ... [et al.]. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Hershey, PA : |
Name of publisher, distributor, etc. |
Medical Information Science Reference, |
Date of publication, distribution, etc. |
c2008. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xiv, 262 p. : |
Other physical details |
ill. ; |
Dimensions |
27 cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Foreword. - Preface. - Acknowledgment. - Chapter I: Contemporary Video Game AI. - Chapter II: An Introduction to Artificial Neural Networks. - Chapter III: Supervised Learning with Artificial Neural Networks. - Chapter IV: Case Study: Supervised Neural Networks in Digital Games. - Chapter V: Unsupervised Learning in Artificial Neural Networks. - Chapter VI: Fast Learning in Neural Networks. - Chapter VII: Genetic Algorithms. - Chapter VIII: Beyond the GA: Extensions and Alternatives. - Chapter IX: Evolving Solutions for Multi-Objective Problems and Hierachical AI. - Chapter X: Artificial Immune Systems. - Chapter XI: Ant Colony Optimisation. - Chapter XII: Reinforcement Learning. - Chapter XIII: Adaptivity within Games. - Chapter XIV: Turing's Test And Believable AI. - About the Contributors. - Index. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and interesting games, creating an invaluable collection supporting both technological research and the gaming industry"--Provided by publisher. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Artificial intelligence |
General subdivision |
Computer games. |
9 (RLIN) |
286879 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Artificial intelligence |
General subdivision |
Biological applications. |
9 (RLIN) |
286880 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Research |
General subdivision |
Computer games. |
9 (RLIN) |
286881 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Charles, Darryl. |
9 (RLIN) |
286882 |
920 ## - Programme |
Programme |
ENG : 32706 |
999 ## - SYSTEM CONTROL NUMBERS (KOHA) |
Koha biblionumber |
63248 |
Koha biblioitemnumber |
63248 |