Algorithms and networking for computer games / Jouni Smed, Harri Hakonen.
By: Smed, Jouni.
Contributor(s): Hakonen, Harri.
Publisher: Chichester, England ; Hoboken, NJ : Wiley, c2006Description: xx, 264 p. : ill. ; 25 cm.ISBN: 0470018127 (cloth : alk. paper); 9780470018125.Subject(s): Computer games -- Programming | Computer algorithmsDDC classification: 794.81526
Contents:
1. Introduction - 2. Random numbers - 3. Tournaments - 4. Game trees - 5. Path finding - 6. Decision-making - 7. Modelling uncertainty - 8. Communication layers - 9. Compensating resource limitations - 10. Cheating prevention - A. Pseudo-code conventions.
Item type | Current location | Call number | Copy number | Status | Notes | Date due | Barcode | Remark |
---|---|---|---|---|---|---|---|---|
Main Collection | TU External Storage-LCS | 794.81526 SME (Browse shelf) | 1 | Available | SOCIT,15009,03,GR | 1001008604 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 |
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794.81526 SHA 2009 ShaderX7 : | 794.81526 SHE Ultimate game programming with directx / | 794.81526 SHE Ultimate game programming with directx / | 794.81526 SME Algorithms and networking for computer games / | 794.81526 SUG 2012 Building iOS 5 games : | 794.81526 SWA 2009 Collaborative online game creation / | 794.81526 THO Introduction to game programming with C++ / |
Includes bibliographical references (p. [247]-254) and index.
1. Introduction - 2. Random numbers - 3. Tournaments - 4. Game trees - 5. Path finding - 6. Decision-making - 7. Modelling uncertainty - 8. Communication layers - 9. Compensating resource limitations - 10. Cheating prevention - A. Pseudo-code conventions.