Thinking animation : bridging the gap between 2D and CG / by Angie Jones and Jamie Oliff.
By: Jones, Angie.
Contributor(s): Oliff, Jamie.
Publisher: Boston, MA : Thomson/Course Technology, c2007Description: xvii, 345 p. : ill. (some col.) ; 24 cm.ISBN: 1598632604 (pbk.); 9781598632606 (pbk.).Subject(s): Computer animation | Computer graphicsDDC classification: 006.696Item type | Current location | Shelf location | Call number | Copy number | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|
Main Collection | Taylor's Library-TU |
Floor 3, Shelf 2, Side 1, TierNo 5, BayNo 2 |
006.696 JON (Browse shelf) | 1 | Available | SABDx,23003,03,GR | 5000047972 |
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006.696 HAR 2009 IMovie '09 and iDVD : | 006.696 HER 2011 Blender 2.5 hotshot : | 006.696 ING 2017 Maya for games : | 006.696 JON Thinking animation : | 006.696 KEL 2010 Mastering Autodesk Maya 2011 / | 006.696 KEL 2010 Mastering Autodesk Maya 2011 / | 006.696 KEL 2016 How do I do that in Photoshop? : |
Includes bibliographical references and index.
I : Foundation - 1. Fleas on the shoulders of gaints - 2. Tell me a story - 3. The good, the bad, and the just plain annoying -- II: Animation: 4. The thursday animator - 5. Every frame counts - 6. Acting the moment again and again and again -- III: And now a word from the producer - 7. When push comes to stab - 8. The end of the beginning -- IV: Appendixes - Index.