Introduction to game programming with C++ / Alan Thorn.
By: Thorn, Alan.
Publisher: Plano, Tex. : Wordware Pub., c2007Description: xxi, 367 p. : ill. ; 23 cm.ISBN: 9781598220322 (pbk.); 1598220322 (pbk.).Other title: Introduction to game programming with C plus plus.Subject(s): Computer games -- Programming | C++ (Computer program language)DDC classification: 794.81526Item type | Current location | Call number | Copy number | Status | Notes | Date due | Barcode | Remark |
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Main Collection | TU External Storage-LCS | 794.81526 THO (Browse shelf) | 1 | Available | SOCIT,15008,02,GR | 1001010737 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 |
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794.81526 SME Algorithms and networking for computer games / | 794.81526 SUG 2012 Building iOS 5 games : | 794.81526 SWA 2009 Collaborative online game creation / | 794.81526 THO Introduction to game programming with C++ / | 794.81526 THO The computer game design course : | 794.81526 THO 2011 Game engine design and implementation / | 794.81526 THO 2014 Game development principles / |
Includes index.
Ch 1. Mathematics - the language of numbers - Ch 2. Algebra - Ch 3. The pictures of mathematics - Ch 4. C++ and programming - Ch 5. The basics of C++ - Ch 6. Variables, constants, and arrays - Ch 7. Controlling program flow - Ch 8. Pointers - Ch 9. Functions - Ch 10. Data structure and classes - Ch 11. Memory allocation and strings - Ch 12. File I/O and command-line arguments - Ch 13. Algorithms - Ch 14. Game programming - Ch 15. 2D games and clanlib - Ch 16. ClanLib-core classes - Ch 17. ClanLib - scene management - Ch 18. 3D games and OGRE 3D - Ch 19. Exploring OGRE 3D - Ch 20. Other gaming libraries-install and sound - Index.