Basic game design and creation for fun & learning / Nanu Swamy, Naveena Swamy.
By: Swamy, Nanu.
Contributor(s): Swamy, Naveena.
Series: Game development series (Charles River Media (Firm)): Publisher: Hingham, Mass. : Charles River Media, c2006Edition: 1st ed.Description: xxxii, 320 p. : ill. ; 24 cm + 1 CD-ROM (4 3/4 in.).ISBN: 1584504463 (pbk. : alk. paper); 9781584504467 (pbk. : alk. paper).Other title: Basic game design and creation for fun and learning.Subject(s): Computer games -- Design | Object-oriented methods (Computer science)DDC classification: 794.81536Item type | Current location | Call number | Copy number | Status | Notes | Date due | Barcode |
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Accompanying Material (Media Resource) | Taylor's Library-TU | 794.81536 SWA (Browse shelf) | 1 | Available | SOCIT,15010,03,GR | 1001010693 | |
Main Collection | Taylor's Library-TU | 794.81536 SWA (Browse shelf) | 1 | Available | SOCIT,15010,03,GR | 1001010694 |
Browsing Taylor's Library-TU Shelves Close shelf browser
794.81536 SCH 2012 Game testing all in one / | 794.81536 SCH 2012 Game testing all in one / | 794.81536 SOL 2012 Drawing basics and video game art : | 794.81536 SWA Basic game design and creation for fun & learning / | 794.81536 SWA Basic game design and creation for fun & learning / | 794.81536 TOD 2007 Game design : | 794.815365 MAC 2011 Creating 3D game art for the iPhone with unity : |
Includes index.
1. Software installation - 2. Game creation - 3. Using the image and sprite editor - 4. Introduction to object technology - 5. Keyboard control for objects - 6. Creating projectiles - 7. Incorporating multiple levels - 8. Understanding inheritance - 9. Using gravity, paths, timelines, and variables - 10. Debugging common problems - 11. Finishing touches - 12. Platform games - 13. Tips and tricks.