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Game programming in C++ / Erik Yuzwa.

By: Yuzwa, Erik.
Publisher: Hingham, MA : Charles River Media, c2006Description: xxiv, 392 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 1584504323 (pbk. with cd : alk. paper); 9781584504320 (pbk. with cd : alk. paper).Other title: Game programming in C plus plus.Subject(s): Computer games -- Programming | C++ (Computer program language)DDC classification: 005.133
Partial contents:
1. Game technologies - 2. Design fundamentals - 3. Introduction to SDL and windows - 4. Introduction to the peon engine - 5. Graphics programming - 6. Creating an openGL renderer - 7. More openGL techniques - 8. Scene geometry management - 9. Graphics timebox - 10. Working with input devices - 11. Working with sound - 12. Input and sound timebox - 13. Collision detection and physics techniques - 14. Introduction to networking - 15. Networking timebox - 16. Introduction to models - 17. Animation and special effects - 18. Introduction to the openGL shading language (GLSL) - 19. Introduction to scripting - 20. Polish timebox - 21. Finishing tips and tricks.
Item type Current location Shelf location Call number Vol info Copy number Status Notes Date due Barcode Remark
Main Collection Taylor's Library-TU

Floor 3, Shelf 1 , Side 1, TierNo 3, BayNo 2

005.133 YUZ (Browse shelf) 1 Available SOCIT,15008,03,GR 5000039470
Accompanying Material (Media Resource) TU External Storage-LCS
005.133 YUZ (Browse shelf) CD-ROM 1 Available SOCIT,15008,03,GR 1001010656 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Includes index.

1. Game technologies - 2. Design fundamentals - 3. Introduction to SDL and windows - 4. Introduction to the peon engine - 5. Graphics programming - 6. Creating an openGL renderer - 7. More openGL techniques - 8. Scene geometry management - 9. Graphics timebox - 10. Working with input devices - 11. Working with sound - 12. Input and sound timebox - 13. Collision detection and physics techniques - 14. Introduction to networking - 15. Networking timebox - 16. Introduction to models - 17. Animation and special effects - 18. Introduction to the openGL shading language (GLSL) - 19. Introduction to scripting - 20. Polish timebox - 21. Finishing tips and tricks.