Ultimate game programming with directx / Allen Sherrod.
By: Sherrod, Allen.
Publisher: Boston, MA : Course Technology, 2009Edition: 2nd ed.Description: xix, 474 p. : ill. ; 25 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 1584505591 (hbk.); 9781584505594 (hbk.).Subject(s): DirectX | Computer games -- ProgrammingDDC classification: 794.81526Item type | Current location | Call number | Vol info | Copy number | Status | Notes | Date due | Barcode | Remark |
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Main Collection | Taylor's Library-TU | 794.81526 SHE (Browse shelf) | 1 | Available | SOExx,07016,03,GR | 5000090406 | |||
Accompanying Material (Media Resource) | TU External Storage-LCS | 794.81526 SHE (Browse shelf) | CD-ROM | 1 | Available | SOExx,07016,03,GR | 1000147059 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 |
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794.81526 SHA 2008 ShaderX6 : | 794.81526 SHA 2009 ShaderX7 : | 794.81526 SHA 2009 ShaderX7 : | 794.81526 SHE Ultimate game programming with directx / | 794.81526 SHE Ultimate game programming with directx / | 794.81526 SME Algorithms and networking for computer games / | 794.81526 SUG 2012 Building iOS 5 games : |
Previous ed.: Boston, Mass.: Charles River Media, 2006
Includes bibliographical references (p. 459-460) and index.
Introduction to DirectX 10. - Direct3D 10. - Rendering geometry. - Shader Model 4. - Transformations. - Shading and surfaces. - Additional texture mapping. - Game math. - Sound in DirectX. - Game input. - 3D models. - Animations. - Lighting. - Conclusions. - Answers to chapter questions.