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Ultimate game programming with directx / Allen Sherrod.

By: Sherrod, Allen.
Publisher: Boston, MA : Course Technology, 2009Edition: 2nd ed.Description: xix, 474 p. : ill. ; 25 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 1584505591 (hbk.); 9781584505594 (hbk.).Subject(s): DirectX | Computer games -- ProgrammingDDC classification: 794.81526
Contents:
Introduction to DirectX 10. - Direct3D 10. - Rendering geometry. - Shader Model 4. - Transformations. - Shading and surfaces. - Additional texture mapping. - Game math. - Sound in DirectX. - Game input. - 3D models. - Animations. - Lighting. - Conclusions. - Answers to chapter questions.
Item type Current location Call number Vol info Copy number Status Notes Date due Barcode Remark
Main Collection Taylor's Library-TU
794.81526 SHE (Browse shelf) 1 Available SOExx,07016,03,GR 5000090406
Accompanying Material (Media Resource) TU External Storage-LCS
794.81526 SHE (Browse shelf) CD-ROM 1 Available SOExx,07016,03,GR 1000147059 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Previous ed.: Boston, Mass.: Charles River Media, 2006

Includes bibliographical references (p. 459-460) and index.

Introduction to DirectX 10. - Direct3D 10. - Rendering geometry. - Shader Model 4. - Transformations. - Shading and surfaces. - Additional texture mapping. - Game math. - Sound in DirectX. - Game input. - 3D models. - Animations. - Lighting. - Conclusions. - Answers to chapter questions.