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ZBrush digital sculpting human anatomy / Scott Spencer ; [with Eric Keller and Paul Gaboury].

By: Spencer, Scott, 1975-.
Contributor(s): Keller, Eric, 1969- | Gaboury, Paul.
Series: Serious skills: Publisher: Indianapolis, Ind. : Wiley Pub., c2010Description: xvii, 397 p. : ill. (some col.) ; 26 cm. + 1 DVD-ROM (4 3/4 in.).ISBN: 9780470450260 (pbk.); 0470450266 (pbk.).Subject(s): ZBrush | Computer graphics | Human figure in artDDC classification: 006.69
Contents:
Blocking in the mesh -- Gesture and masses -- The head and neck -- The torso -- The arms -- The pelvis and legs -- Hands, feet, and figure finish -- Remeshing -- Texturing -- Creating a costume.
Item type Current location Shelf location Call number Copy number Status Notes Date due Barcode
Accompanying Material (Media Resource) Taylor's Library-TU
006.69 SPE 2010 (Browse shelf) 1 Available SOCIT,15009,03,CL 1000523819
Main Collection Taylor's Library-TU

Floor 3, Shelf 2 , Side 1, TierNo 3, BayNo 2

006.69 SPE 2010 (Browse shelf) 1 Available SOCIT,15009,03,CL 5000099816

Includes index.

Blocking in the mesh -- Gesture and masses -- The head and neck -- The torso -- The arms -- The pelvis and legs -- Hands, feet, and figure finish -- Remeshing -- Texturing -- Creating a costume.

System requirements for accompanying computer disc: Pentium 4 or newer processor with optional multithreading or hyperthreading capabilities; 1024 MB RAM, preferably 2048 MB for working with multi-million-ply meshes; Microsoft Windows XP, 2000 or Vista; Internet connection; DVD-ROM drive; Apple QuickTime 7.0 or later. For Mac: Intel-based running Windows emulation software such as Boot Camp or Parallels; but, stability an issue with ZBrush plug-ins such as ZMapper.