Game engine design and implementation / Alan Thorn.
By: Thorn, Alan.
Series: Foundations of game development: Publisher: Sudbury, Mass. : Jones & Bartlett Learning, 2011Description: xxi, 593 p. : ill. ; 23 cm.ISBN: 9780763784515 (pbk.); 0763784516 (pbk.).Subject(s): Computer games -- Programming | Computer games -- DesignDDC classification: 794.81526Item type | Current location | Shelf location | Call number | Copy number | Status | Notes | Date due | Barcode |
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Main Collection | Taylor's Library-TU |
Floor 4, Shelf 33 , Side 1, TierNo 4, BayNo 7 |
794.81526 THO 2011 (Browse shelf) | 1 | Available | SOCIT,15008,03,GR | 5000119834 |
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794.81526 SWA 2009 Collaborative online game creation / | 794.81526 THO Introduction to game programming with C++ / | 794.81526 THO The computer game design course : | 794.81526 THO 2011 Game engine design and implementation / | 794.81526 THO 2014 Game development principles / | 794.81526 THO 2015 Practical game development with Unity and Blender / | 794.81526 THO 2015 Practical game development with Unity and Blender / |
Includes index.