The golden age of video games : the birth of a multi-billion dollar industry / Roberto Dillon.
By: Dillon, Roberto
.
Publisher: Boca Raton, FL : CRC Press, c2011Description: xxvi, 183, [8] p. of plates : ill. (some col.) ; 24 cm.ISBN: 9781439873236 (pbk.); 1439873232 (pbk.).Subject(s): Video games -- History | Electronic games -- History | Computer games -- History | Video games industry![](/opac-tmpl/bootstrap/images/filefind.png)
Item type | Current location | Call number | Copy number | Status | Notes | Date due | Barcode |
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Main Collection | Taylor's Library-TU | 794.8 DIL 2011 (Browse shelf) | 1 | Available | TDSxx,29004,02,GR | 5000131094 |
Browsing Taylor's Library-TU Shelves Close shelf browser
794.8 AUS 2014 Game design / | 794.8 BIS 2011 Extra lives : | 794.8 BRO Videogames and education / | 794.8 DIL 2011 The golden age of video games : | 794.8 EGE 2008 Understanding video games : | 794.8 FIR 2004 First person : | 794.8 GAL 2016 Preproduction blueprint : |
"With a foreword by Ted Dabney"--on cover.
Includes bibliographical references and index.
Machine generated contents note: Part I -- The Beginning -- The Firs: Commercial Game and the First Home Console -- Atari, Pong, and the Jackals -- Pong Goes Home -- Home Consoles -- Meanwhile, in Japan... -- Computers Go Home Too! -- Games That Pushed Boundaries I -- Part II -- 1983: The Crash -- Computers, Computers, Computers -- Atari and Commodore: from Here, Where? -- Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario -- New Competition: the Sega Master System -- Games That Pushed Boundaries II -- Part III -- The Beginning of a New Era -- New Generations with Some of the Same Old Problems -- 1991: Sony and Nintendo? -- The PC Becomes Gaming Mature -- Games That Pushed Boundaries III -- Epilogue -- Game Over -- Press Start to Continue.