Normal view MARC view ISBD view

The golden age of video games : the birth of a multi-billion dollar industry / Roberto Dillon.

By: Dillon, Roberto.
Publisher: Boca Raton, FL : CRC Press, c2011Description: xxvi, 183, [8] p. of plates : ill. (some col.) ; 24 cm.ISBN: 9781439873236 (pbk.); 1439873232 (pbk.).Subject(s): Video games -- History | Electronic games -- History | Computer games -- History | Video games industryDDC classification: 794.8
Contents:
Machine generated contents note: Part I -- The Beginning -- The Firs: Commercial Game and the First Home Console -- Atari, Pong, and the Jackals -- Pong Goes Home -- Home Consoles -- Meanwhile, in Japan... -- Computers Go Home Too! -- Games That Pushed Boundaries I -- Part II -- 1983: The Crash -- Computers, Computers, Computers -- Atari and Commodore: from Here, Where? -- Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario -- New Competition: the Sega Master System -- Games That Pushed Boundaries II -- Part III -- The Beginning of a New Era -- New Generations with Some of the Same Old Problems -- 1991: Sony and Nintendo? -- The PC Becomes Gaming Mature -- Games That Pushed Boundaries III -- Epilogue -- Game Over -- Press Start to Continue.
Item type Current location Call number Copy number Status Notes Date due Barcode
Main Collection Taylor's Library-TU
794.8 DIL 2011 (Browse shelf) 1 Available TDSxx,29004,02,GR 5000131094

"With a foreword by Ted Dabney"--on cover.

Includes bibliographical references and index.

Machine generated contents note: Part I -- The Beginning -- The Firs: Commercial Game and the First Home Console -- Atari, Pong, and the Jackals -- Pong Goes Home -- Home Consoles -- Meanwhile, in Japan... -- Computers Go Home Too! -- Games That Pushed Boundaries I -- Part II -- 1983: The Crash -- Computers, Computers, Computers -- Atari and Commodore: from Here, Where? -- Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario -- New Competition: the Sega Master System -- Games That Pushed Boundaries II -- Part III -- The Beginning of a New Era -- New Generations with Some of the Same Old Problems -- 1991: Sony and Nintendo? -- The PC Becomes Gaming Mature -- Games That Pushed Boundaries III -- Epilogue -- Game Over -- Press Start to Continue.