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Video game writing : from macro to micro / Maurice Suckling, Marek Walton.

By: Suckling, Maurice.
Contributor(s): Walton, Marek.
Publisher: Dulles, Va. : Mercury Learning and Information, c2012Description: xxi, 388 p. : ill. ; 23 cm.ISBN: 9781936420155 (pbk.); 1936420155 (pbk.).Subject(s): Video games -- Authorship | Video games -- Authorship -- Vocational guidanceDDC classification: 794.8
Contents:
pt. I. Games writing in context. A brief history of game stories -- pt. II. What do game writers do? and how do they do it? Decoding and devising the brief -- NDAs & contracts -- Collaboration : team us -- Narrative design -- Outlines & treatments -- Character documents -- Environmental storytelling -- Writing scripts -- Editing -- Consultancy -- Adaptations : turning other things into games -- Other roles of the games writer -- pt. III. Beyond the basics. Why have stories at all? -- What is plot and how does it work? -- Other resources for writers : more than movies -- Marrying design and story : Driver 76 case study -- Storyloading -- Shifting agency -- Time gates and act stimulants -- Aristotle, games writing, and games -- Choice or enlightenment? -- The future of games writing -- pt. IV. What's it like being a games writer? What's it like being a games writer? -- Appendix A: Rating systems -- Appendix B: Sample non-disclosure agreement -- Appendix C: Sample writing services contract -- Appendix D: Selected exercise solutions (Chapters 9 and 10).
Item type Current location Shelf location Call number Copy number Status Notes Date due Barcode
Main Collection Taylor's Library-TU

Floor 4, Shelf Transit , Side 1, TierNo 4, BayNo 6

794.8 SUC 2012 (Browse shelf) 1 Available SOCIT,15004,02,GR 5000132660

Includes index.

pt. I. Games writing in context. A brief history of game stories -- pt. II. What do game writers do? and how do they do it? Decoding and devising the brief -- NDAs & contracts -- Collaboration : team us -- Narrative design -- Outlines & treatments -- Character documents -- Environmental storytelling -- Writing scripts -- Editing -- Consultancy -- Adaptations : turning other things into games -- Other roles of the games writer -- pt. III. Beyond the basics. Why have stories at all? -- What is plot and how does it work? -- Other resources for writers : more than movies -- Marrying design and story : Driver 76 case study -- Storyloading -- Shifting agency -- Time gates and act stimulants -- Aristotle, games writing, and games -- Choice or enlightenment? -- The future of games writing -- pt. IV. What's it like being a games writer? What's it like being a games writer? -- Appendix A: Rating systems -- Appendix B: Sample non-disclosure agreement -- Appendix C: Sample writing services contract -- Appendix D: Selected exercise solutions (Chapters 9 and 10).