AI game engine programming / Brian Schwab.
By: Schwab, Brian.
Publisher: Boston, MA : Course Technology, Cengage Learning, c2009Edition: 2nd ed.Description: xxx, 710 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 9781584505723 (pbk.); 1584505729 (pbk.).Subject(s): Computer games -- Programming | Artificial intelligenceDDC classification: 794.81526Item type | Current location | Call number | Copy number | Status | Notes | Date due | Barcode | Remark |
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Accompanying Material (Media Resource) | TU External Storage-LCS | 794.81526 SCH 2009 (Browse shelf) | 1 | Available | SOExx,07016,03,CL | 1000527077 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 | |
Main Collection | TU External Storage-LCS | 794.81526 SCH 2009 (Browse shelf) | 1 | Available | SOExx,07016,03,CL | 5000145561 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 |
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794.81526 SAU 2013 Game interface design / | 794.81526 SAU 2013 Game interface design / | 794.81526 SCH AI game engine programming / | 794.81526 SCH 2009 AI game engine programming / | 794.81526 SCH 2009 AI game engine programming / | 794.81526 SEI 2014 HTML5 games : | 794.81526 SEI 2014 HTML5 games : |
Includes bibliographical references and index.