Up and running with AutoCAD 2012 [electronic resource] : 2D and 3D drawing and modeling / Elliot Gindis.
By: Gindis, Elliot.
Publisher: Waltham, MA : Academic Press, c2012Description: 1 online resource (xxiii, 730 p.) : ill.ISBN: 9780123870315 (ebk.); 0123870313 (ebk.).Other title: 2D and 3D drawing and modeling.Subject(s): AutoCAD![](/opac-tmpl/bootstrap/images/filefind.png)
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Item type | Current location | Call number | Status | Notes | Date due | Barcode |
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Main Collection | Taylor's Library - Perpetual(TU) | 620/.00420285536 (Browse shelf) | e-book | TDSxx,29007,03,CL,PPT |
Browsing Taylor's Library-TU Shelves Close shelf browser
620/.0042 Innovative design, analysis and development practices in aerospace and automotive engineering : | 620/.0042 Thought-evoking approaches in engineering problems / | 620/.00420285536 AutoCAD 2013 for dummies | 620/.00420285536 Up and running with AutoCAD 2012 | 620 .004202855369 KIR The AutoCAD book : | 620/.00420711 Integrating information into the engineering design process / | 620/.00452 Human factors and reliability engineering for safety and security in critical infrastructures : |
Includes index.
Machine generated contents note: Part One Beginner to Intermediate Chapter One AutoCAD Fundamentals 1 Chapter Two AutoCAD Fundamentals 2 Chapter Three Layers, Colors, Linetypes and Properties Chapter Four DText, MText, Style and Editing Chapter Five Bhatch Chapter Six Dimensions Chapter Seven Blocks and Wblocks Chapter Eight Polar and Rectangular Arrays, Polygon and Circle/TTR Chapter Nine Isometric Chapter Ten Basic Printing and Output Part II Intermediate to Advanced Chapter Eleven Advanced Linework Chapter Twelve Advanced Layers Chapter Thirteen Advanced Dimensions Chapter Fourteen Options, Shortcuts, CUI, Design Center & Exp. Tools Chapter Fifteen Miscellaneous Topics Chapter Sixteen Importing and Exporting Data Chapter Seventeen External References Chapter Eighteen Paper Space Chapter Nineteen Attributes Chapter Twenty Advanced Output and Pen Settings Part III 3D Chapter Twenty One 3D Basics Chapter Twenty Two Primitives Chapter Twenty Three Object Manipulation Chapter Twenty Four Boolean Operations Chapter Twenty Five Advanced 3D Tools I Chapter Twenty Six Advanced 3D Tools II Chapter Twenty Seven Meshes and Surfaces Chapter Twenty Eight UCS, Vports, Text and Dims in 3D Chapter Twenty Nine Cameras, Walk and Fly Chapter Thirty Lighting and Rendering Appendices.
Description based on print version record.