Design and implementation of 3D graphics systems / Jonas Gomes, Luiz Velho, Mario Costa Sousa.
By: Gomes, Jonas.
Contributor(s): Velho, Luiz | Costa Sousa, Mario.
Publisher: Boca Raton : CRC Press, c2013Description: xvi, 333 p., [2] p. of plates : ill. (some col.) ; 24 cm.ISBN: 9781466571211 (pbk.).Subject(s): Computer graphics | Three-dimensional imaging | Three-dimensional display systems | Geometric programming | Geometrical modelsDDC classification: 006.693Item type | Current location | Shelf location | Call number | Copy number | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|
Main Collection | Taylor's Library-TU |
Floor 3, Shelf 2, Side 1, TierNo 4, BayNo 2 |
006.693 GOM 2013 (Browse shelf) | 1 | Available | TDSxx,29002,03,CL | 5000145869 |
Browsing Taylor's Library-TU Shelves Close shelf browser
006.693 EBE 3D game engine design : | 006.693 FER Lightwave 3D Fundamentals | 006.693 GAH 2011 3D automotive modeling : | 006.693 GOM 2013 Design and implementation of 3D graphics systems / | 006.693 HAR 2012 Mastering Autodesk 3ds Max 2013 / | 006.693 HAR 2012 Mastering Autodesk 3ds Max 2013 / | 006.693 HAW OpenGL game programming / |
"An A K Peters book."
Includes bibliographical references (pages 329-331) and index.