A theory of fun for game design / Raph Koster.
By: Koster, Raph [author.]
.
Publisher: Sebastopol, CA : O'Reilly, 2013Edition: Second editio.Description: 1 online resource (284 pages) : illustrations (colour).Content type: text Media type: computer Carrier type: online resourceISBN: 9781449363178 (electronic bk.); 1449363172 (electronic bk.).Subject(s): Computer games -- PhilosophyGenre/Form: Electronic books.Additional physical formats: Print version:: Theory of fun for game design.DDC classification: 794.8 Online resources: An electronic book accessible through the World Wide Web; click to view
Item type | Current location | Call number | Copy number | Status | Notes | Date due | Barcode |
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Main Collection | Taylor's Library - Perpetual(TU) | 794.8 23 (Browse shelf) | 1 | e-book | TDSxx,29006,03,CL,PPT |
Browsing Taylor's Library-TU Shelves Close shelf browser
794.8/1536 Mazes in videogames | 794.8/1536 Uncertainty in games | 794.8/1536 Ctrl-alt-play | 794.8 23 A theory of fun for game design / | 794.8 AUS 2014 Game design / | 794.8 BIS 2011 Extra lives : | 794.8 BRO Videogames and education / |
Description based on print version record.