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Pro OGRE 3D programming / Gregory Junker ; [foreword by Steve Streeting].

By: Junker, Gregory.
Series: The expert's voice in open source.Publisher: Berkeley, Calif. : New York : Apress ; Distributed to the book trade worldwide by Springer-Verlag, c2006Description: xxii, 288 p. : ill. ; 25 cm.ISBN: 9781590597101 (hbk.); 1590597109 (hbk.).Subject(s): Computer games -- Programming | Computer graphicsDDC classification: 794.81526
Contents:
1. What is this Ogre? - 2. Capturing the beast - 3. Ogre Design overview - 4. Ogre first steps - 5. Ogre scene management - 6. Ogre materials - 7. Resource management - 8. Ogre render targets - 9. Animation - 10. Billboards and particles - 11. Dynamic shadows - 12. Ogre 2D and compositing - Appendix.
Item type Current location Call number Copy number Status Notes Date due Barcode Remark
Main Collection TU External Storage-LCS
794.81526 JUN (Browse shelf) 1 Available SOCIT,15010,03,GR 1001007289 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Includes index.

1. What is this Ogre? - 2. Capturing the beast - 3. Ogre Design overview - 4. Ogre first steps - 5. Ogre scene management - 6. Ogre materials - 7. Resource management - 8. Ogre render targets - 9. Animation - 10. Billboards and particles - 11. Dynamic shadows - 12. Ogre 2D and compositing - Appendix.