Pro OGRE 3D programming / Gregory Junker ; [foreword by Steve Streeting].
By: Junker, Gregory.
Series: The expert's voice in open source.Publisher: Berkeley, Calif. : New York : Apress ; Distributed to the book trade worldwide by Springer-Verlag, c2006Description: xxii, 288 p. : ill. ; 25 cm.ISBN: 9781590597101 (hbk.); 1590597109 (hbk.).Subject(s): Computer games -- Programming | Computer graphicsDDC classification: 794.81526
Contents:
1. What is this Ogre? - 2. Capturing the beast - 3. Ogre Design overview - 4. Ogre first steps - 5. Ogre scene management - 6. Ogre materials - 7. Resource management - 8. Ogre render targets - 9. Animation - 10. Billboards and particles - 11. Dynamic shadows - 12. Ogre 2D and compositing - Appendix.
Item type | Current location | Call number | Copy number | Status | Notes | Date due | Barcode | Remark |
---|---|---|---|---|---|---|---|---|
Main Collection | TU External Storage-LCS | 794.81526 JUN (Browse shelf) | 1 | Available | SOCIT,15010,03,GR | 1001007289 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 |
Browsing Taylor's Library-TU Shelves Close shelf browser
794.81526 HEC Hacking video game consoles : | 794.81526 HON 2013 Honoring the code : | 794.81526 ISB 2008 Game usability : | 794.81526 JUN Pro OGRE 3D programming / | 794.81526 LAD 2011 Introductory programming with simple games : | 794.81526 LEN Mathematics for 3D game programming and computer graphics / | 794.81526 LEN 2012 Mathematics for 3D game programming and computer graphics / |
Includes index.
1. What is this Ogre? - 2. Capturing the beast - 3. Ogre Design overview - 4. Ogre first steps - 5. Ogre scene management - 6. Ogre materials - 7. Resource management - 8. Ogre render targets - 9. Animation - 10. Billboards and particles - 11. Dynamic shadows - 12. Ogre 2D and compositing - Appendix.