Normal view MARC view ISBD view

Graphical user interface design and evaluation (guide) : a practical process / David Redmond-Pyle, Alan Moore.

By: Redmond-Pyle, David.
Contributor(s): Moore, Alan, 1961-.
Publisher: London : Prentice Hall, 1995Description: xx, 299 p ; 24 cm.ISBN: 013315193X.Subject(s): Graphical user interfaces (Computer systems)DDC classification: 005.12
Contents:
Foreword. - Preface. - Acknowledgements. - 1. Introduction. - 2. GUIDE overview. - 3. Key concepts for GUI design. - 4. GUI design in project context. - 5. Users and usability specification. - 6. Task analysis. - 7. User object modeling. - 8. Dynamic modeling. - 9. Style guide definition. - 10. GUI design. - 11. GUI prototyping. - 12. Usability evaluation. - Conclusion. - Appendix A. GUIDE and multimedia. - Appendix B. GUIDE metamodel. - Appendix C. GUIDE and SSADM. - Appendix D. Case study - why not just prototype? - Appendix E. Software usability measurement inventory. - Glossary. - Bibliography. - Index.
Item type Current location Shelf location Call number Copy number Status Notes Date due Barcode
Main Collection Taylor's Library-TU

Floor 3, Shelf 1 , Side 2, TierNo 6, BayNo 4

005.12 RED (Browse shelf) 1 Available SABDx,23003,02,GR 5000041329
Main Collection Taylor's Library-TU

Floor 3, Shelf 1 , Side 2, TierNo 6, BayNo 4

005.12 RED (Browse shelf) 1 Available SABDx,23003,02,GR 5000041338

Foreword. - Preface. - Acknowledgements. - 1. Introduction. - 2. GUIDE overview. - 3. Key concepts for GUI design. - 4. GUI design in project context. - 5. Users and usability specification. - 6. Task analysis. - 7. User object modeling. - 8. Dynamic modeling. - 9. Style guide definition. - 10. GUI design. - 11. GUI prototyping. - 12. Usability evaluation. - Conclusion. - Appendix A. GUIDE and multimedia. - Appendix B. GUIDE metamodel. - Appendix C. GUIDE and SSADM. - Appendix D. Case study - why not just prototype? - Appendix E. Software usability measurement inventory. - Glossary. - Bibliography. - Index.

How do you design the user interface for a client-server application system? How do you decide what windows to have? How can you ensure the system is usable? Written by developers for developers, Graphical User Interface Design and Evaluation (GUIDE) describes a flexible, practical process for GUI design - showing you what to do, and how to do it. For software designers, analysts, programmers and managers who want to produced high-usability user interfaces, this important book brings you practical state-of-the-art techniques. - Back cover