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Mathematics for computer graphics applications / M.E. Mortenson.

By: Mortenson, Michael E, 1939-.
Contributor(s): Mortenson, Michael E, 1939-. Computer graphics.
Publisher: N.Y. : Industrial Press, c1999Edition: 2nd ed.Description: xiii, 354 p. ; 26 cm.ISBN: 083113111X.Subject(s): Computer graphics -- MathematicsDDC classification: 006.60151
Contents:
1. Vectors. - 2. Matrix Methods. - 3. Transformations. - 4. Symmetry and Groups. - 5. Limit and Continuity. - 6. Topology. - 7. Halfspaces. - 8. Points. - 9. Lines. - 10. Planes. - 11. Polygons. - 12. Polyhedra. - 13. Constructive Solid Geometry. - 14. Curves. - 15. The Bezier Curve. - 16. Surfaces. - 17. Computer Graphics Display Geometry. - 18. Display and Scene Transformations. - Bibliography. - Answers to Selected Exercises. - Index.
Summary: "Mathematics for Computer Graphics Applications introduces the mathematics that is the foundation of many of today's most advanced computer graphics applications, including CAD/CAM and geometric modeling. It presents 20 key subject areas, such as vectors, matrices, symmetry, transformations, Bezier curves, surfaces, and computer graphics display geometry, in clear jargon-free language, supplemented by over 300 illustrations and an equal number of exercises. An annotated bibliography offers suggestions for further study. Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher." - Back cover
Item type Current location Call number Copy number Status Notes Date due Barcode Remark
Main Collection TU External Storage-LCS
006.60151 MOR (Browse shelf) 1 Available SOCIT, SOCIT, 560508 1000108960 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Rev. ed. of Computer graphics. c1989

1. Vectors. - 2. Matrix Methods. - 3. Transformations. - 4. Symmetry and Groups. - 5. Limit and Continuity. - 6. Topology. - 7. Halfspaces. - 8. Points. - 9. Lines. - 10. Planes. - 11. Polygons. - 12. Polyhedra. - 13. Constructive Solid Geometry. - 14. Curves. - 15. The Bezier Curve. - 16. Surfaces. - 17. Computer Graphics Display Geometry. - 18. Display and Scene Transformations. - Bibliography. - Answers to Selected Exercises. - Index.

"Mathematics for Computer Graphics Applications introduces the mathematics that is the foundation of many of today's most advanced computer graphics applications, including CAD/CAM and geometric modeling. It presents 20 key subject areas, such as vectors, matrices, symmetry, transformations, Bezier curves, surfaces, and computer graphics display geometry, in clear jargon-free language, supplemented by over 300 illustrations and an equal number of exercises. An annotated bibliography offers suggestions for further study. Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher." - Back cover