Game programming gems / edited by Mark A. DeLoura.
Contributor(s): DeLoura, Mark A.
Series: Game programming gems series. Publisher: Rockland, Mass. : Charles River Media, c2000Description: xxvi, 614 p. : ill. (some col.) ; 25 cm.ISBN: 1584500492.Subject(s): Computer games -- Design | Computer games -- Programming | Computer graphicsDDC classification: 794.81526 Summary: "In this first volume you will find the combined wisdom of over forty very talented game programmers! These developers have generously come together to share the techniques and insights they developed during long hours in the programming trenches. The topics covered address a broad range of technical problems encountered by game programmers ranging from animation, artificial intelligence, Z-buffering, lighting calculations, and weather effects, to curved surfaces, multiplayer Internet Gaming, and music and sound effects. Whether you are expert or a novice, you will find insightful techniques and tips that will add new dimensions to the characters and 3D environments in your own game creations. These ready-to-implement algorithms will save you hours of programming time and will become an indispensable part of your reference library." - Back cover.Item type | Current location | Call number | Vol info | Copy number | Status | Notes | Date due | Barcode | Remark |
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Accompanying Material (Media Resource) | TU External Storage-LCS | 794.81526 GAM (Browse shelf) | CODISC | 1 | Available | SOCIT,15008,03,GR | 1000109114 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 |
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794.81526 GAD Starting out with alice : | 794.81526 GAD 2010 Starting out with games & graphics in C++ / | 794.81526 GAD 2010 Starting out with games & graphics in C++ / | 794.81526 GAM Game programming gems / | 794.81526 GAM Game programming gems / | 794.81526 GAM Game programming gems 2 / | 794.81526 GAM Game programming gems 2 / |
"In this first volume you will find the combined wisdom of over forty very talented game programmers! These developers have generously come together to share the techniques and insights they developed during long hours in the programming trenches. The topics covered address a broad range of technical problems encountered by game programmers ranging from animation, artificial intelligence, Z-buffering, lighting calculations, and weather effects, to curved surfaces, multiplayer Internet Gaming, and music and sound effects. Whether you are expert or a novice, you will find insightful techniques and tips that will add new dimensions to the characters and 3D environments in your own game creations. These ready-to-implement algorithms will save you hours of programming time and will become an indispensable part of your reference library." - Back cover.
Accompanied by : 1 computer optical disc (4 3/4 in.)