Game design : the art & business of creating games / Bob Bates
By: Bates, Bob.Series: Prima Tech's game development / series editor Andre LaMothe. Publisher: Roseville, Calif. : Prima Tech, c2001Description: xxvii, 300 p. : ill. ; 23 cm.ISBN: 0761531653.Subject(s): Computer games -- ProgrammingDDC classification: 794.81526
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|Main Collection||Taylor's Library-TU||794.81526 BAT (Browse shelf)||1||Available||SOCIT,15008,03,GR|TDSxx,29006,03,RM|TDSxx,29007,03,RM||1000108833|
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|794.81526 AHE 2016 3D game textures :||794.81526 ALE 2011 IPhone 3D game programming all in one /||794.81526 ALE 2011 IPhone 3D game programming all in one /||794.81526 BAT Game design :||794.81526 BEG Beginning game programming :||794.81526 BUS 2010 Mastering Unreal technology /||794.81526 BUS 2010 Mastering Unreal technology /|
Introduction. - Pt. 1. Design. Ch. 1. Getting to "Yes". ch. 2. Principles of Game Design. Ch. 3. Genre-Specific Games Design Issues. Ch. 4. Storytelling. Ch. 5. Level Design. Ch. 7. Franchises, Brands, and Licenses. - Pt. II. Teams. Ch. 8. The Development Team. Ch. 9. External Resources. - Pt. III. Development. Ch. 10. Project Lifecycle and Documents. Ch. 11. Managing Development. - Part IV. The Business. Ch. 12. The Business. Ch. 13. Breaking In. - Pt. V Conclusion. Ch. 14. The Hero's Journey. - Appendix A. - Glossary. - Index.
"Game design : the art & business of creating games offers advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop on the industry. You'll find out how to license a game, settle contract issues, and demonstrate the game to prospective companies. This is a comprehensive resource for turning design into a career." - Back cover.