3ds Max 4 media animation / by John P. Chismar.
By: Chismar, John P
.
Publisher: Indianapolis, Ind. : New Riders, c2001Description: xviii, 570 p. : ill. ; 23 cm + 1 electronic optical disc (CD-ROM) (4 3/4 in.).ISBN: 0735710597.Subject(s): 3ds max (Computer file)![](/opac-tmpl/bootstrap/images/filefind.png)
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Item type | Current location | Call number | Copy number | Status | Notes | Date due | Barcode | Remark |
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Accompanying Material (Media Resource) | TU External Storage-LCS | 006.696 CHI (Browse shelf) | 1 | Available | SABDx,27000,02,GR | 1000107254 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 | |
Accompanying Material (Media Resource) | TU External Storage-LCS | 006.696 CHI (Browse shelf) | 1 | Available | SOCIT,15010,03,CL | 1000116548 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 |
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006.696 CHA Macromedia Generator and Flash demystified : | 006.696 CHA Macromedia Generator and Flash demystified : | 006.696 CHA Flash 5 interactivity and scripting / | 006.696 CHI 3ds Max 4 media animation / | 006.696 CHI 3ds Max 4 media animation / | 006.696 CHO 2008 Digital animation / | 006.696 CHO 2008 Digital animation / |
Introduction. - Pt. 1. Funhouse. 1. Erecting the Simple Billboard Objects. 2. Finishing the Billboard. 3. Creating the Funhouse Environment and Special Effects. 4. Finishing the Funhouse Animation. - Pt. 2. 2002 Vote Machine. 5. Building the Vote Machine. 6. Assembling the 2002 Vote Machine. 7. Adding Materials to the Vote Machine and Creating the Environment. 8. Animating and Rendering the 2002 Vote Machine. - Pt. 3. TV 3 News Open. 9. Creating the Globe Environment. 10. Animating the Globe Environmen. 11. Finishing the TV 3 News Open Project. - Pt. 4. Real World Case Studies. Real World Case Study 1: The Millennium. - Real World Case Study 2: NBC News Decision 2000. - Real World Case Study 3: Newsfront. - Appendix What's on the CD-ROM.