Normal view MARC view ISBD view

3ds Max 4 media animation / by John P. Chismar.

By: Chismar, John P.
Publisher: Indianapolis, Ind. : New Riders, c2001Description: xviii, 570 p. : ill. ; 23 cm + 1 electronic optical disc (CD-ROM) (4 3/4 in.).ISBN: 0735710597.Subject(s): 3ds max (Computer file) | Computer animation | Computer graphicsDDC classification: 006.696
Contents:
Introduction. - Pt. 1. Funhouse. 1. Erecting the Simple Billboard Objects. 2. Finishing the Billboard. 3. Creating the Funhouse Environment and Special Effects. 4. Finishing the Funhouse Animation. - Pt. 2. 2002 Vote Machine. 5. Building the Vote Machine. 6. Assembling the 2002 Vote Machine. 7. Adding Materials to the Vote Machine and Creating the Environment. 8. Animating and Rendering the 2002 Vote Machine. - Pt. 3. TV 3 News Open. 9. Creating the Globe Environment. 10. Animating the Globe Environmen. 11. Finishing the TV 3 News Open Project. - Pt. 4. Real World Case Studies. Real World Case Study 1: The Millennium. - Real World Case Study 2: NBC News Decision 2000. - Real World Case Study 3: Newsfront. - Appendix What's on the CD-ROM.
Item type Current location Call number Copy number Status Notes Date due Barcode Remark
Accompanying Material (Media Resource) TU External Storage-LCS
006.696 CHI (Browse shelf) 1 Available SABDx,27000,02,GR 1000107254 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Accompanying Material (Media Resource) TU External Storage-LCS
006.696 CHI (Browse shelf) 1 Available SOCIT,15010,03,CL 1000116548 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Introduction. - Pt. 1. Funhouse. 1. Erecting the Simple Billboard Objects. 2. Finishing the Billboard. 3. Creating the Funhouse Environment and Special Effects. 4. Finishing the Funhouse Animation. - Pt. 2. 2002 Vote Machine. 5. Building the Vote Machine. 6. Assembling the 2002 Vote Machine. 7. Adding Materials to the Vote Machine and Creating the Environment. 8. Animating and Rendering the 2002 Vote Machine. - Pt. 3. TV 3 News Open. 9. Creating the Globe Environment. 10. Animating the Globe Environmen. 11. Finishing the TV 3 News Open Project. - Pt. 4. Real World Case Studies. Real World Case Study 1: The Millennium. - Real World Case Study 2: NBC News Decision 2000. - Real World Case Study 3: Newsfront. - Appendix What's on the CD-ROM.