3D games : animation and advanced real-time rendering and software technology / Alan Watt and Fabio Policarpo
By: Watt, Alan H.
Contributor(s): Policarpo, Fabio.Publisher: Harlow, England : Addison-Wesley, 2003Description: xvi, 547 p. : ill. (some col.) ; 24 cm. + CD-ROM (4 3/4 in.).ISBN: 0201787067 (hbk).Other title: Three D games [Portion of title].Subject(s): C++ (Computer program language) | Computer games -- Programming | Computer graphicsDDC classification: 794.81693
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"Includes Fly3D 2.0 Full SDK"--Cover.
CD-ROM : CD to accompany 3D games : animation and advanced real-time rendering [by] Alan Watt, Fabio Policarpo.
Includes bibliographical references (p. 532-538) and index.
Preface. - Acknowledgements. - The anatomy of an advanced games system. 1. The anatomy of an advanced game system I - The build process and static lighting. 2. The anatomy of an advanced games system II - real-time processes. 3. The anatomy of an advanced games system III - software design and application programming. - Real-time rendering. 4. Real-time rendering. 5. Real-time rendering - practice. 6. Geometry processing. - Animation. 7. Character animation. - 8. Animating shape - methods. 9. Elements of advanced character animation. 10. Animating characters with motion capture. 11. Inverse kinematics : the theory. - Reference. - Index.