Game modeling using low polygon techniques / Chad and Eric Walker
By: Walker, Chad Gregory.
Contributor(s): Walker, George Eric [(j.a.)].
Series: Charles River Media graphics. Publisher: Hingham, Mass : Charles River Media, c2001Description: xvi, 353 p. : ill. ; 24 cm. + 1 electronic optical disc (CD-ROM) (4 3/4 in.).ISBN: 1584500557.Subject(s): Artists' preparatory studies | Computer art -- Technique | Three-dimensional imagingDDC classification: 794.81Item type | Current location | Call number | Copy number | Status | Notes | Date due | Barcode | Remark |
---|---|---|---|---|---|---|---|---|
Accompanying Material (Media Resource) | TU External Storage-LCS | 794.81 WAL (Browse shelf) | 1 | Available | SOCIT,15008,03,GR | 1000116695 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 |
Pt. 1 : Concept Art. Ch. 1 : Sketching Basics. Ch. 2 : Sketching Characters. Ch. 3 : Sketching Vehicles. - Pt. 2 : Modeling In 3D. Ch. 4 : Introduction To Low Polygon Techniques. Ch. 5 : Modeling The Characters. Ch. 6 : Modeling Vehicles. - PT. 3 : U.V. Mapping Coordinates. Ch. 7 : Mapping Characters. Ch. 8 : U.V. Mappin Vehicles. - Pt. 4 : Textures. Ch. 9 : Introduction To Textures. Ch. 10 : Texturing Characters. Ch. 11. Texturing Vehicles. - Pt. 5 : Final Project. Ch. 12 : Putting It All Together. Ch. 13 : Tips And Techniques List. - Appendix A : About The CD-ROM. - Index.