Normal view MARC view ISBD view

Macromedia Director game development from concept to creation / by the artists, animators, and programmers of the Epic Software Group

Contributor(s): Epic Software Group.
Publisher: Roseville, Calif. : Prima Tech, c2001Description: xxxii, 319 p. : ill. ; 28 cm. + 1 electronic optical disc (CD-ROM) (4 3/4 in.).ISBN: 0761532277.Subject(s): Director (Computer file) | Computer games | Multimedia systemsDDC classification: 006.7869
Contents:
Introduction. - Ch. 1. Desiging Games. - Ch. 2. Using Director. - Ch. 3. Scramble : Manipulating Graphical Sprites. - Ch. 4. Painter: Painting with Sprite Trails. - Ch. 5. Monk Mania : Playing Sounds. - Ch. 6. Tic-Tac-Toe Challenge : Elaborating on a Simple Game. - Ch. 7. Gremlins : Generating Random Motion. - Ch. 8. Go : Providing Two Methods of Play. - Ch. 9. Smac-Man : Utilizing Keyboard Conrol. - Ch. 10. The Great Erudini : Animating with Flim Loops. - Ch. 11. Old-Fashioned Pinball: Applying Realistic Physics. - Ch. 12. Backyard Brawl : Creating Dynamic Characters. - Ch. 13. Covert Mayhem : Animating in Three Dimensions. - Ch. 14. Martian Dogfight: Producing Complex Vector Graphics. - Ch. 15. Froggy : Publishing Internet Content. - Ch. 16. Robo-Pong : Exporting Digital Video. - Ch. 17. Epic-Sketch : Incorporating Flash Movies. - Conclusion. - Appendix A Lingo Programmer's Guide. - Appendix B. Lingo Quick Reference. - Appendix C What's on the CD-ROM. - Glossary. - Index.
Item type Current location Call number Vol info Copy number Status Notes Date due Barcode Remark
Accompanying Material (Media Resource) TU External Storage-LCS
006.7869 MAC (Browse shelf) CD-ROM 1 Available SOCIT,15008,03,GR 1000116594 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Introduction. - Ch. 1. Desiging Games. - Ch. 2. Using Director. - Ch. 3. Scramble : Manipulating Graphical Sprites. - Ch. 4. Painter: Painting with Sprite Trails. - Ch. 5. Monk Mania : Playing Sounds. - Ch. 6. Tic-Tac-Toe Challenge : Elaborating on a Simple Game. - Ch. 7. Gremlins : Generating Random Motion. - Ch. 8. Go : Providing Two Methods of Play. - Ch. 9. Smac-Man : Utilizing Keyboard Conrol. - Ch. 10. The Great Erudini : Animating with Flim Loops. - Ch. 11. Old-Fashioned Pinball: Applying Realistic Physics. - Ch. 12. Backyard Brawl : Creating Dynamic Characters. - Ch. 13. Covert Mayhem : Animating in Three Dimensions. - Ch. 14. Martian Dogfight: Producing Complex Vector Graphics. - Ch. 15. Froggy : Publishing Internet Content. - Ch. 16. Robo-Pong : Exporting Digital Video. - Ch. 17. Epic-Sketch : Incorporating Flash Movies. - Conclusion. - Appendix A Lingo Programmer's Guide. - Appendix B. Lingo Quick Reference. - Appendix C What's on the CD-ROM. - Glossary. - Index.