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Computing projects in Visual Basic / Derek Christopher

By: Christopher, Derek.
Publisher: Ipswich, U.K. : Payne-Gallway Publishers, 2000Description: viii, 248 p. : ill. ; 28 cm.ISBN: 1903112338.Subject(s): Microsoft Visual BASIC | Visual programming languages (Computer science) -- Problems, exercises, etcDDC classification: 005.262
Contents:
Introduction. - Pt. One - Basic Topics. - Ch. 1 - Introducing Visual Basic. - Ch. 2 - Working with Controls. - Ch. 3 - Working with Data. - Ch. 4 - Selection. - Ch. 5 - Loops. - Ch. 6 - Handling Strings, Dates and Time. - Ch. 7 - Procedures. - Ch. 8 - Arrays. - Ch. 9 - Records. - Ch. 10 - Files. - Part Two - Further Topics. - Ch. 11 - Debugging and Error Handling. - Ch. 12 - Sending Output to the Printer. - Ch. 13 - Menus. - Ch. 14 - Graphics. - Ch. 15 - Relational Databases. - Ch. 16 - Visual Basic and Internet. - Part Three - The Project. - Ch. 17 - Introduction and Analysis. - Ch. 18 - Design: Forms, Reports, Files and Data Validation. - Ch. 19 - Design and System Maintenance: Modular Structure. - Ch. 20 - Coding: Forms, Standard Modules and Utilities. - Ch. 21 - Coding: Membership. - Ch. 22 - Coding: Starting a Game. - Ch. 23 - Coding: Finishing a Game. - Ch. 24 - Appraisal. - Appendices. - Index.
Item type Current location Shelf location Call number Copy number Status Notes Date due Barcode
Main Collection Taylor's Library-TC

Floor 4, Shelf 38, Side 1, TierNo 2, BayNo 1

005.262 CHR (Browse shelf) 1 Available CALxx,03000,03,GR 5000092594

Introduction. - Pt. One - Basic Topics. - Ch. 1 - Introducing Visual Basic. - Ch. 2 - Working with Controls. - Ch. 3 - Working with Data. - Ch. 4 - Selection. - Ch. 5 - Loops. - Ch. 6 - Handling Strings, Dates and Time. - Ch. 7 - Procedures. - Ch. 8 - Arrays. - Ch. 9 - Records. - Ch. 10 - Files. - Part Two - Further Topics. - Ch. 11 - Debugging and Error Handling. - Ch. 12 - Sending Output to the Printer. - Ch. 13 - Menus. - Ch. 14 - Graphics. - Ch. 15 - Relational Databases. - Ch. 16 - Visual Basic and Internet. - Part Three - The Project. - Ch. 17 - Introduction and Analysis. - Ch. 18 - Design: Forms, Reports, Files and Data Validation. - Ch. 19 - Design and System Maintenance: Modular Structure. - Ch. 20 - Coding: Forms, Standard Modules and Utilities. - Ch. 21 - Coding: Membership. - Ch. 22 - Coding: Starting a Game. - Ch. 23 - Coding: Finishing a Game. - Ch. 24 - Appraisal. - Appendices. - Index.

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