Learn to program with C# / John Smiley
By: Smiley, John
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Publisher: Berkeley, Calif. : McGraw-Hill/Osborne, c2002Description: xii, 610 p. : ill. ; 24 cm.ISBN: 0072222611.Subject(s): C# (Computer program language)![](/opac-tmpl/bootstrap/images/filefind.png)
Contents:
1. Where do I begin? - 2. Getting comfortable with C#. - 3. Data. - 4. Selection structures. - 5. Loops. - 6. Creating your own methods. - 7. Creating objects from instantiable classes. - 8. Controlling access to the data in your object. - 9. Inheritance and interfaces. - 10. Arrays. - 11. Error handling. - 12. Developing a graphical user interface. - 13. Event handling in C#. - Index.
Item type | Current location | Shelf location | Call number | Copy number | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|
Main Collection | Taylor's Library-TU |
Floor 3, Shelf 1 , Side 1, TierNo 1, BayNo 2 |
005.133 SMI (Browse shelf) | 1 | Available | SOCIT,15008,03,GR | 5000044942 |
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005.133 SLA Programming and problem solving with Java / | 005.133 SLA Programming and problem solving with Java / | 005.133 SMI Java 2 for the World Wide Web / | 005.133 SMI Learn to program with C# / | 005.133 SMI Object-oriented software in ADA 95 / | 005.133 SMI Developing projects using C++ / | 005.133 SMI Developing projects using object-oriented C++ / |
1. Where do I begin? - 2. Getting comfortable with C#. - 3. Data. - 4. Selection structures. - 5. Loops. - 6. Creating your own methods. - 7. Creating objects from instantiable classes. - 8. Controlling access to the data in your object. - 9. Inheritance and interfaces. - 10. Arrays. - 11. Error handling. - 12. Developing a graphical user interface. - 13. Event handling in C#. - Index.