Normal view MARC view ISBD view

Mastering 3D Studio Max R3 / Chris Murray ... [et al.].

Contributor(s): Murray, Chris.
Publisher: San Francisco : Sybex, c2000Description: xxx, 745 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 0782125611.Subject(s): 3D studio | Computer animationDDC classification: 006.696
Contents:
Introduction. - Pt. 1. 3D Studio Max Basics. Ch. 1. Basic 3d Graphics Concepts. Ch. 2. Basic MAX Concepts. Ch. 3. The Max Interface. - Pt. II. Modeling. Ch. 4. Basic MAX Modeling Tools. Ch. 5. Organic Modeling. - Pt. III. Animation. Ch. 6. Keys to Animation. Ch. 7. Advancing your Animation Skills. - Pt. IV. Materials and Lighting. Ch. 8. Basic Materials. Ch. 9. Advanced Materials. Ch. 10. Adding Color and Light. - Pt. V. Rendering and Compositing. Ch. 11. Rendering and Environmental Effects. Ch. 12. Post-Production and Compositing. - Pt. VI. Using Maxscript. Ch. 13. MAXScript Basics. Ch. 14. Manipulating Scenes with MAXScript. Ch. 15. Creating a User Interface. Ch. 16. Animating with MAXScript. Ch. 17. Advanced Scripting. Ch. 18. Plug-in Scripts. - Pt. VII. Appendices. - Appendix A. Shortcut Key Reference. - Appendix B. Rendering for Large Format printing. - Index.
Item type Current location Call number Vol info Copy number Status Notes Date due Barcode Remark
Main Collection TU External Storage-LCS
006.696 MAS (Browse shelf) 1 Available SOCIT,15008,03,GR 1000117287 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Accompanying Material (Media Resource) Taylor's Library-TU
006.696 MAS (Browse shelf) CD-ROM 1 Available SOCIT,15008,03,GR 1000117286

Includes index.

Introduction. - Pt. 1. 3D Studio Max Basics. Ch. 1. Basic 3d Graphics Concepts. Ch. 2. Basic MAX Concepts. Ch. 3. The Max Interface. - Pt. II. Modeling. Ch. 4. Basic MAX Modeling Tools. Ch. 5. Organic Modeling. - Pt. III. Animation. Ch. 6. Keys to Animation. Ch. 7. Advancing your Animation Skills. - Pt. IV. Materials and Lighting. Ch. 8. Basic Materials. Ch. 9. Advanced Materials. Ch. 10. Adding Color and Light. - Pt. V. Rendering and Compositing. Ch. 11. Rendering and Environmental Effects. Ch. 12. Post-Production and Compositing. - Pt. VI. Using Maxscript. Ch. 13. MAXScript Basics. Ch. 14. Manipulating Scenes with MAXScript. Ch. 15. Creating a User Interface. Ch. 16. Animating with MAXScript. Ch. 17. Advanced Scripting. Ch. 18. Plug-in Scripts. - Pt. VII. Appendices. - Appendix A. Shortcut Key Reference. - Appendix B. Rendering for Large Format printing. - Index.