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Computer graphics, C version / Donald Hearn, M. Pauline Baker.

By: Hearn, Donald.
Contributor(s): Baker, M. Pauline.
Publisher: Upper Saddle River, N.J. : Prentice Hall, c1997Edition: 2nd ed.Description: xx, 652 p. : ill. (some col.) ; 27 cm.ISBN: 0135309247 (hbk.).Subject(s): C (Computer program language) | Computer graphicsDDC classification: 006.67
Contents:
Preface. - 1. A Survey of Computer Graphics. - 2. Overview of Graphics Systems. - 3. Output Primitives. - 4. Attributes of Output Primitives. - 5. Two-Dimensional Geometric Transformations. - 6. Two-Dimensional Viewing. - 7. Structures and Hierarchical Modeling. - 8. Graphical User Interfaces and Interactive Input Methods. - 9. Three-Dimensional Concepts. - 10. Three-Dimensional Object Representations. - 11. Three-Dimensional Geometric and Modeling Transformations. - 12. Three-Dimensional Viewing. - 13. Visible-Surface Detection Methods. - 14. Illumination Models and Surface-Rendering Methods. - 15. Color Models and Color Applications. - 16. Computer Animation. - Appendix A: Mathematics for Computer Graphics. - Bibliography. - Index.
Item type Current location Call number Copy number Status Notes Date due Barcode Remark
Main Collection TU External Storage-LCS
006.67 HEA (Browse shelf) 1 Available SOCIT, 546041 1000117055 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Main Collection TU External Storage-LCS
006.67 HEA (Browse shelf) 1 Available SOCIT, 546104 1000114682 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1

Includes bibliographical references and index.

Preface. - 1. A Survey of Computer Graphics. - 2. Overview of Graphics Systems. - 3. Output Primitives. - 4. Attributes of Output Primitives. - 5. Two-Dimensional Geometric Transformations. - 6. Two-Dimensional Viewing. - 7. Structures and Hierarchical Modeling. - 8. Graphical User Interfaces and Interactive Input Methods. - 9. Three-Dimensional Concepts. - 10. Three-Dimensional Object Representations. - 11. Three-Dimensional Geometric and Modeling Transformations. - 12. Three-Dimensional Viewing. - 13. Visible-Surface Detection Methods. - 14. Illumination Models and Surface-Rendering Methods. - 15. Color Models and Color Applications. - 16. Computer Animation. - Appendix A: Mathematics for Computer Graphics. - Bibliography. - Index.