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3D games : animation and advanced real-time rendering : vol. two / Alan Watt and Fabio Policarpo.

By: Watt, Alan H, 1942-.
Contributor(s): Policarpo, Fabio.
Publisher: Harlow, England : Addison-Wesley, 2003Description: xvi, 547 p. : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 0201787067.Subject(s): Computer games -- Programming | Computer graphics | Computer animationDDC classification: 794.81693
Contents:
1. The anatomy of an advanced game system I - the build process and static lighting 2. The anatomy of an advanced games system II - Real time processes 3. The anatomy of an advanced games system III - software design and application programming 4. Real-time rendering 5. Real-time rendering - practice 6. Geometry processing 7. Character animation 8. Animating shape - methods 9. Elements of advanced character animation 10. Animating characters with motion capture 11. Inverse kinematics: the theory.
Item type Current location Call number Copy number Status Notes Date due Barcode Remark
Accompanying Material (Media Resource) TU External Storage-LCS
794.81693 WAT (Browse shelf) 1 Available SOCIT,15010,03,CL 1001000479 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
Accompanying Material (Media Resource) TU External Storage-LCS
794.81693 WAT (Browse shelf) 1 Available SOCIT,15010,03,CL 1001000478 Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1
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794.816787 MAK Macromedia Flash MX game design demystified : 794.81693 WAT 3D games : 794.81693 WAT 3D games : 794.81693 WAT 3D games : 794.81693 WAT 3D games : 794.81693 WAT 3D games : 794.81693 WAT 3D games :

Includes bibliographical references (pages 532-538) and index.

1. The anatomy of an advanced game system I - the build process and static lighting 2. The anatomy of an advanced games system II - Real time processes 3. The anatomy of an advanced games system III - software design and application programming 4. Real-time rendering 5. Real-time rendering - practice 6. Geometry processing 7. Character animation 8. Animating shape - methods 9. Elements of advanced character animation 10. Animating characters with motion capture 11. Inverse kinematics: the theory.