3D games : animation and advanced real-time rendering : vol. two / Alan Watt and Fabio Policarpo.
By: Watt, Alan H.
Contributor(s): Policarpo, Fabio.
Publisher: Harlow, England : Addison-Wesley, 2003Description: xvi, 547 p. : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 0201787067.Subject(s): Computer games -- Programming | Computer graphics | Computer animationDDC classification: 794.81693Item type | Current location | Call number | Copy number | Status | Notes | Date due | Barcode | Remark |
---|---|---|---|---|---|---|---|---|
Accompanying Material (Media Resource) | TU External Storage-LCS | 794.81693 WAT (Browse shelf) | 1 | Available | SOCIT,15010,03,CL | 1001000479 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 | |
Accompanying Material (Media Resource) | TU External Storage-LCS | 794.81693 WAT (Browse shelf) | 1 | Available | SOCIT,15010,03,CL | 1001000478 | Please fill up online form at https://taylorslibrary.taylors.edu.my/services/external_storage1 |
Browsing Taylor's Library-TU Shelves Close shelf browser
794.816787 MAK Macromedia Flash MX game design demystified : | 794.81693 WAT 3D games : | 794.81693 WAT 3D games : | 794.81693 WAT 3D games : | 794.81693 WAT 3D games : | 794.81693 WAT 3D games : | 794.81693 WAT 3D games : |
Includes bibliographical references (pages 532-538) and index.
1. The anatomy of an advanced game system I - the build process and static lighting 2. The anatomy of an advanced games system II - Real time processes 3. The anatomy of an advanced games system III - software design and application programming 4. Real-time rendering 5. Real-time rendering - practice 6. Geometry processing 7. Character animation 8. Animating shape - methods 9. Elements of advanced character animation 10. Animating characters with motion capture 11. Inverse kinematics: the theory.