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Beginning game level design / John Feil.

By: Feil, John.
Publisher: Boston : Thomson, 2005Edition: 1st ed.Description: viii, 232 p. : 23cm. + CD-ROM (4 3/4 in).ISBN: 1592004342.Subject(s): Computer games -- Programming | Video gamesDDC classification: 006.696
Contents:
1. Introduction.- 2. The basic of game design.- 3. Paper Design.- 4. Building Terrain.- 5. Building Architecture and Spaces.- 6. Linghting and Atmospheric Effects.- 7. Placing Encounters.- 8. Breathing Life Into your levels.- 9. Dialogue and Story.- 10. Polishing.- 11. Specific Genres.- 12. Helpful Resources.- 13. Glossary.- 14. Review Questions and Answers.- 15. What's on the CD.- 16. Index.
Item type Current location Shelf location Call number Vol info Copy number Status Notes Date due Barcode
Main Collection Taylor's Library-TU

Floor 3, Shelf 2 , Side 1, TierNo 5, BayNo 2

006.696 FIE (Browse shelf) 1 Available SOCIT,15008,03,GR | TDSxx,29006,03,RM | TDSxx,29007,03,RM 5000047073
Accompanying Material (Media Resource) Taylor's Library-TU
006.696 FIE (Browse shelf) CD-ROM 1 Available SOCIT,15008,03,GR|TDSxx,29006,03,RM|TDSxx,29007,03,RM 1001002302

Includes index

1. Introduction.- 2. The basic of game design.- 3. Paper Design.- 4. Building Terrain.- 5. Building Architecture and Spaces.- 6. Linghting and Atmospheric Effects.- 7. Placing Encounters.- 8. Breathing Life Into your levels.- 9. Dialogue and Story.- 10. Polishing.- 11. Specific Genres.- 12. Helpful Resources.- 13. Glossary.- 14. Review Questions and Answers.- 15. What's on the CD.- 16. Index.